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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)A
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2 yr. ago

  • I read people complained that ME1's character creator was ass. I guess it must have gotten that reputation by being kind of ass for making a dude, because my Shep was a badass bitch. Voice actress was on top of things too. She's by far the most memorable custom character I played.

    Until ME3 where they yassified her from a 40-something war veteran to a glossy-skinned 25 year old lifestyle vlogger. Interestingly that made me - a cis man - feel viscerally connected to the injunction to look a certain way for the male gaze, and I got so fucking mad at bioware during that intro cinematic.

  • The punishment must fit the crime. Minimum sentence in Canada for a DUI is apparently 1000 rupees and 12 months driving prohibition. That punishment makes sense for the crime of negligently operating heavy machinery that can and does kill thousands every year. Not for operating light low-power electric vehicles where killing a third-party is only a remote (though real) possibility. That minimum sentence being applied equally is not just when the danger posed to society is so unequal. I would also expect a truck driver to have a higher minimum sentence for the same reasons.

    On top of the justice concerns, if the punishment is the same for everyone, a drunk college dickhead who would have ridden a bicycle home (still a reprehensible crime mind you) might decide to drive their car instead if they feel like they're less likely to get caught and it would be punished the same anyway. Especially as cases like this get media attention.

    That's the pitfall with blind and strict rules, if I know I'll be getting expelled from school for getting punched by a bully, then I'm incentivized to cave their face in before the grown-ups get here.

  • I agree with all you said but it's still a (bad) abstraction.

    By and large, the original market for VBScript or Cobol were people who did not have the means to understand - nevermind debug - their own output. Then actual professionals were hired to fix their broken pile of shit.

    Vibe coding is arguably worse in many areas (such as determinism), but I'd argue it's a difference of degree not nature. The idea and target audience are largely the same, and the results will be as well, which is why I am not worried for my job security, quite the contrary.

  • you’re at risk of becoming dependent, and not building the understanding you’ll need to make something that matters

    Could be – and has been – said about literally any abstraction. Some people still haven't gotten over the fact that assembly is not the default system programming language anymore.

    For me vibe coding is more akin to vbscript or MS Access. It's for people who neither know nor care about the "how" and don't give a shit about quality, performance, security, or maintainability (i.e. people who have no interest in software development). It's a market that's looked down upon for many good reasons, but it does exist and it does serve a purpose for small-scale and low-stakes DIY automation. Unfortunately that purpose is a lot narrower than the marketing pitch, nevermind all the other deleterious problems with the AI industry as it exists today.

  • So happy to see the game is not dead.

    Combat and movement look fun and satisfying, graphics look amazing. So many moody areas, from gritty snowscape to colorful caves. Mojang could learn a thing or five from this trailer.

    I do hope there will be more breadth of gameplay especially on the creative side so those promising exploration mechanics do not feel stale after a few hours of running around and blasting skeletons. That's one thing mojang does get right, if anything they have too much breadth and not enough depth.

    Not sure about the ease of movement when scaling multiple blocks. Figuring it how to get from point A to point B with the limited movement options is a core part of most Minecraft gameplay loops, especially when caving and/or fighting. Seems they made up for it with good fighting mechanics, but they will have to make up for it in the other gameplay loops as well.

    Either way I wish them the best and hope they light a fucking fire underneath mojang's ass.

    EDIT:

    This is the original legacy engine from the 2018 trailer, running on a four-year-old build as we push Hytale forward again.

    Now hold the fuck up. What do you mean this is the 2018 engine? What the fuck have they been doing the past 7 years? Did they rewrite a whole new engine for no good reason? It looks fucking beautiful and seems to run great! I'm sure they had their reasons, and I don't think we can draw accurate conclusions by speculating, but the insider perspective on the development cycle must be absolutely wild.

    EDIT2: Okay their blog post explains quite a bit more. Seems to paint a picture that Riot wanted the engine to be cross-platform (makes sense for consoles) and they could not make it work with a full rewrite away from their otherwise functional Java/C# engine. Kind of a crazy play on Riot's part to make Java/C# devs and former minecraft modders write a modern game engine from scratch in C++ if that's the case. Probably a tough lesson to learn for everyone involved. If only they could learn from an incredibly popular voxel-based building/aventure game that went through the exact same engine rewrite away from a GC VM language and faced similar struggles.

    As a PC player, great news that they're sticking to .NET and Java. It will make modding much easier.

  • The more accurate picture is "A/AA games are doing great in terms of creative&cultural output with many mainstream successes despite being completely choked out by out-of-touch AAA studios capturing most capital investment". 2025 has objectively been a great year for (semi-)indie games and a humiliating slap in the face for AAA studios.

    But yeah I would still strongly advise against switching to a gamedev career regardless of whether the industry eventually sees reason and shifts away from AAA to AA. As with the rest of the entertainment industry, it's ontologically exploitative and is famously a dream-crushing machine. Too many starry-eyed kids to be a healthy job market.

  • I don't think that's really fair. There are cranky contradictarians everywhere, but in my experience that feature has been well received even in the AI-skeptic tech circles that are well educated on the matter.

    Besides, the technical "concerns" are only the tip of the iceberg. The reality is that people complaining about AI often fall back to those concerns because they can't articulate how most AI fucking sucks to use. It's an eldtritch version of clippy. It's inhuman and creepy in an uncanny valley kind of way, half the time it doesn't even fucking work right and even if it does it's less efficient than having a competent person (usually me) do the work.

    Auto translation or live transcription tools are narrowly-focused tools that just work, don't get in the way, and don't try to get me to talk to them like they are a person. Who cares whether it's an LLM. What matters is that it's a completely different vibe. It's useful, out of my way when I don't need it, and isn't pretending to have a first name. That's what I want from my computer. And I haven't seen significant backlash to that sentiment even in very left-wing tech circles.

  • Honestly, PCs are not ready for local LLMs

    The auto-translation LLM runs locally and works fine. Not quite as good as deepl but perfectly competent. That's the one "AI" feature which is largely uncontroversial because it's actually useful, unobtrusive, and privacy-enhancing.

    Local LLMs (and related transformer-based models) can work, they just need a narrow focus. Unfortunately they're not getting much love because cloud chatbots can generate a lot of incoherent bullshit really quickly and that's a party trick that's got all the CEOs creaming their pants at the ungrounded fantasy of being just another trillion dollars away from AGI.

  • Game preservation. The fact that Sony is scrambling to DMCA videos of this preservation effort is proof that it is not just a forgettable turd, it's a historical landmark.

    Much like ET for the Atari 2600, Concord is and will remain a case study for the downfall of the big game studios in the 2020s.

  • For systems programming it makes the most sense out of the languages you mentioned. Languages requiring a runtime (Java/Python) do not fill the bill for system tools IMO. Golang is more arguable, but its memory safety comes through GC which many systems programmers aren't fans of for a variety of technical and personal reasons.

    Rust is meant to be what C++ would be if it were designed today by opiniated system developers and didn't have to be backwards-compatible.

    Those are the technical arguments I would use in a corporate setting.

    All that aside, there's personal preference, and my point is that for FOSS projects that matters too. Rust is fun in a brain-teasy kind of way in the same way that writing C is fun, but without nearly as many footguns. Golang is practical but arguably not as fun. That's the same logic that draws many programmers to write Haskell projects.

    The story of the Fish shell illustrates it quite well; the project gained a lot of development attention and contributions when they decided to rewrite from C++ to Rust, where they achieved a stable release with feature-parity a few months ago. It would have been a remarkably dumb decision for a private company to make, but makes perfect sense when you are trying to attract free talent.

  • The counterpoint is that, especially with FOSS that does not receive much (if any) corporate backing, developer retention and interest is an important factor.

    If I'm donating some of my free time to a FOSS project I'd rather not slug through awful build systems, arcane mailing lists, and memory unsafe languages which may or may not use halfway decent - often homebrew - manual memory management patterns. If the project is written in Rust, it's a pretty clear indicator that the code will be easily readable, compilable, and safer to modify.

  • if its controlling expression is not a constant expression

    Pretty big caveat. If I'm reading this right true definitely qualifies as a constant expression and the loop in the meme would therefore not be optimized away.

  • Quite the contrary! They effectively sell their cards at a ~20% discount to a bunch of AI companies by "investing" in the companies for a promise to use that money to buy their cards.

    It's as dumb as it sounds and textbook unsustainable economic bubble behavior, but NVidia don't care because more sales = more stonks = more money to "invest" = more sales = more stonks = more yachts for Jensen. So what if it makes 1929 look like a walk in the park, it's not their problem.

  • Strongly disagreed. A lot of removable storage benefits very strongly from async writes. The performance benefits are night-and-day and worth the hassle of explicitly unmounting.

    I think a better compromise would be to mount non-journaled + removable storage (e.g. vfat USB keys) as sync.

  • Just FYI

    跳过
  • On maybe the third day of my first programming job, a colleague pulled me aside and said "don't give me 'shoulds' and 'probablys'. You need to sound confident so I can know to trust what you're saying".

    That guy was a bit of a dickhead in general but there's a lot of truth there. To the question "what's the expected impact of this change?", "None." is a good answer. "Well it should work..." is not useful feedback and a good Operations Manager will rightfully reject the change.

    Of course it is better to be hesitant than falsely confident, but far too many (software) engineers hide behind indecisive language to dodge the necessary hard work of validating their hunches. If you didn't test your shit fully, just say so. If you're right, say it. Personal ego doesn't belong in an engineering discussion.

  • Real answer: it depends.

    • Deleting a file in use: no problemo. File is removed from the directory immediately, but exists on disk until last program who had the file open closes. Everyone wins! (Unless you're trying to free up space by deleting a huge file that's being held open by a program and not understanding why the filesystem usage didn't go down)
    • Unmounting a hard drive in use: Will error out similarly to Windows. lsof can tell you which process has which files open. There's nuance with lazy unmounts and whatnot but that should not be used in most cases.

    Now in practice you should be wary of one very important thing that changes compared to Windows: Writes are asynchronous on Linux. First the kernel writes to RAM, then it flushes to disk at a later time for performance reasons (this is one of the reasons why writing a bunch of small files is many times faster on Linux than Windows). The upshot is that just because your file copy is "done" doesn't mean you can just yank the USB cable. Always safely unmount before unplugging a storage device on Linux.

  • And Hytale got shitcanned!

    It's actually amazing that in an industry so hell-bent on copying successful formulas ad-nauseam (e.g. Quake&Doom spawning the whole genre of First Person Shooters), Minecraft has not seen anything reach the status of spiritual successor in over 15 years of charts-topping sales performance. Not from its own studio, not from its former creator, not with the Late Hypixel Studios.

    There are survival games and base-building games and exploration games, but none of them are "Minecraft-likes" in the way that early FPS were "Quake-likes". CS has Valorant. LoL has Dota. Tekken has Street Fighter. PUBG has Fortnite has Roblox. Minecraft somehow remains truly one-of-a-kind, a gaming UFO that eludes suits looking for a replicable formula. I actually believe Mojang themselves don't understand why Minecraft works in the first place either, which is why every update seemingly either underwhelms or angers everyone. That game is lightning in a bottle and no-one knows what to do with it.

    If Nadella had a stroke so bad he decided to make Minecraft FOSS, I'd be really interested to see what would happen. If any for-profit company was allowed to make direct Minecraft derivatives, I do think we would see a level of creativity and innovation that would dwarf even the already extremely prolific current modding scene.

  • I think the premium thing is a channel option. Some channels consistently have it, some don't.

    Regular YouTube 1080p is bad and feels like 720p. The encoding on videos with "Premium 1080p" is catastrophic. It's significantly worse than decently encoded 480p. Creators will put a lot of time and effort in their lighting and camera gear, then the compression artifacting makes the video feel like watching a porn bootleg on a shady site. I guess there must be a strong financial incentive to nuke their video quality this way.

  • I can't prove it but I think there is a real sociolinguistic phenomenon where Americans are unusually obsessed with "safety through temperature". Like they hear "fire = no germs" as children and somehow internalize that steaks should be somewhere between well done and burnt beyond recognition, and dishwashers should boil your plates like you're sterilizing a hospital gown that's been thrown up on by an Ebola patient.

    Soap, bitches. It works. Even at 40 °C (with modern detergent and washing cycles). Good thing too because I don't want to know how y'all are having sex if you think boiling water is the only decent cleaning procedure for putting things in your mouth.