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2 yr. ago

  • I've been told by literal Brewdog barstaff that if they know he's coming, they need to encourage their female staff to either dress moderately or not come in, to minimise his sexual harassment.

    I don't know how true that is, but the city I'm based in, which is pretty happy to boycott assholes is filled with people who boycott Brewdog.

  • I do think a huge world with an engaging and dense design can still be made worse with size. In some games like Skyrim, Breath of the Wild or GTA 5, you could probably drop me anywhere and I'd know where I was, half due to good and differing region design and half because the map isn't that big.

    Back in 2015 I'd dream of a GTA 5 expansion that adds San Francisco and Las Vegas to the map, turning the north and east of the map in to a 500 yard straight of water, but in reality, two more large cities and their surroundings suburbs and wilderness would have never kept it's memorability like the first region.

  • Honestly I think these games need more points of interest that are not marked on the map whatsoever, and don't matter towards 100% completion.

    I eventually went through the Witcher 3 post game and got every single marker but it was basically background work while I listened to audiobooks, I didn't come across anything interesting for hours. However I do acknowledge that those markers aren't necessary meant to be sought out, but stumbled upon.

  • It it to wait 30 mins then do it every 10, and pop it in startup, those were the days.

    The other was Free_Cupholder.EXE. I miss disk drives for this reason more than for actual use.

  • The execs probably get away fine from it as well, even if the company sinks, they'll end up high up somewhere else.

    Online service games are just peak venture capitalism, grinding a small studio to dust and causing massive misery followed by unemployment for a 1/50 shot at making a money printer.

  • I've never understood what twitter style websites are actually for. They seem to have a tiny niche of celebrities and known personalities making a statement with no reasonable conversation stemming from it.

    I don't understand how that structure was once one of the largest social media platforms in the first place.

  • This is Call of Duty 22.

  • I used to play call of duty way back in the day and fell off around the time Black Ops 2 came out, mostly because I felt like there are too many games and I didn't need another black ops.

    There's now more Black Ops games than I've bought games this year.

  • This is definitely a selfish opinion but people who block adverts or torrent being a small percentage of users can be a good thing.

    If they lose even 5% of their userbase to Firefox over this decision, they'll find a way to make grand modifications to Google search and YouTube in a manner that stops you blocking ads from alternative browsers, and while I'm happy swapping to an alternative search engine, it'll definitely becometedious to sidestep Google's gaze.

    But if it's 0.1% of people who swap due to this, and Google already don't care about the small percentage they lose to Firefox then I would rather sit under the radar and not be cracked down on.

  • Also the toxicity that is implied to exist by this post is pretty rare really. Even back when I was using Reddit, toxicity generally sank to the bottom of comment sections, and even more so here. When I got into D&D close to the beginning of 5e, some online voices on YouTube for example carried this toxicity but nowadays, most voices are far newer and friendly.

    In general, most people are more interested in what happens at their table instead of all tables, and the rules are just guidelines to aid that.

  • Microsoft will definitely have the power to bulldoze all other things named copilot, like Facebook did to meta. I'm still not over AI being a lame word now. I miss the time when it felt sci-fi and not like a corporate buzzword.

  • I actually doubt it. 30% of all of Hasbro's revenue comes from WotC (I've heard higher than 50% before, but a quick Google says 30%). Of that I've heard people say as high as 90% of WotC's income comes from Magic: The Gathering.

    Artists are paid a set rate, not commission for their art, but thousands of cards are purchased at very little cost to WotC. It's a golden goose that is literally keeping Hasbro afloat, they'd be fools to touch the operations of MtG with a 10ft pole, nevermind replace it's core with AI.

  • A pop star that has had an enormous rise to popularity this last year. By all accounts, she seems to be a very good person who's main controversies have been burn out and stress from becoming a household name overnight.

    You'd probably recognise a fair few if her songs from just hearing them in public. A lot of songs from her album were very well received.

  • The most common cheat is probably gaining money or experience, but there have always been pretty extensive mod menus for GTA Online with tools from invincibility to making your vehicles rainbow, to randomly causing other players to explode or setting hundreds of muggers on them.

    In 2015ish, I used to cheat, other than getting rich, all I was interested in doing was making an indestructible chrome bus with smoke trails that I'd drive around picking up players in, to teleport us all to North Yankton and back like a tour guide.

  • I'm just really hoping that whatever they intend to use AI for isn't art. Ideally there is enough backlash to this that they backpedal again for a year or so, but failing that, I do not want to see it touch the art at all.

    In my opinion, WotC is an art company. I don't really see anything better in 2024 D&D 5e to what is expected in Tales of the Valiant 5e or is in Level up Advanced 5e, or for that matter, any RPG really. The only thing they excel on is the money behind them to have an entirely different relationship with artists. And that's not mentioning Magic the Gathering which needs the art even more.

    There aren't that many avenues for AI in D&D. You can't really replace the game design due to the fact that AI can't really problem solve or innovate. It's already likely used internally by the finance departments etc, hell it's built into Microsoft programs, it course it is used. It can't really be sued to make the writing more efficient because the writing of a D&D book is sacred, you can't change the word prone to lying down for readability for example.

    So it's likely coming for art or WotC are returning to the idea of AI DMs, which is silly and I have no interest in, and I can't imagine it being anything but a totally adjacent product to D&D.

    I can't wait to see what evil and terrible way I'm proved wrong.

  • Do you mean should add RCS as in they're expected to, or should add RCS as in "that would be wise"?

  • There's a book called Tabletop Role-playing Therapy: A Guide for the Clinician Game Master by Dr Megan A. Connel that's a really standout resource about this, she appeared on the official D&D podcast a year or so ago talking about it.

    I'd say that this is more a resource for therapists to use TTRPGs than it is for DMs to act as therapists for their players. There's a fine line between accommodating your players' preferences and needs and providing unwanted therapy; if you want to actually put any therapy techniques into your game, ask your players approval first.

  • A good way to tell the difference between a bee and a wasp is hair. Bees are fluffy like a cute little dog. Wasps are hairless and cruel like my father, who I become more like every time I look in the mirror.