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  • This will never be widely accepted in the gaming space because it's not a game. The model only generates an interactive world, not a game world. It's effectively a glorified AI prompted showroom. It's useless as a development tool because nothing it generates is usable in the traditional development process which means the model would have to create the whole game but the model is incapable of understanding what a game is.

  • Is there a store that allows using expansion packs across platforms? There may be some individual games that may allow it, but I don't know a single storefront that let's you use DLCs or expansions across platforms/storefronts.

  • Because Apple and Google are trying to lock down their platform to make sure there is no competition. The only thing Valve does is exist. Valve isn't trying to make it impossible for GOG or Itch or Epic store to exist, in fact Valve can't even do that (unless their SteamOS becomes a locked down platform which guarantees a consumer backlash) because PC is an open platform. Partly thanks to Valve you're no longer tied to Microslop either, you can swap to any Linux distro and have the vast majority of games still work. Valve isn't even using it's market position to keep competition down (even if the lawsuit tries to argue the opposite). The brought up arguments either have no impact on the consumer market or a things that other storefronts are also doing.

    I'm not against having more competition on the storefront side, but this lawsuit is just about trying to squeeze money out of Valve.

  • And to add to this, allowing a lower price on a different storefront isn't going to make the game cheaper to purchase. Either it's not going to have any impact on pricing, unless a competing store has money to burn and will pay the publisher extra to sell the game for cheaper (which will actually hurt only the smaller storefronts), or it will lead to games being overpriced on Steam which is a near guaranteed controversy to any publisher pulling this stunt, at which point it would be cheaper to not change pricing or just go full exclusivity.

    It's an argument on paper but in practicality it's bullshit. If Steam removed this clause or wouldn't be a net positive for the consumer and worst case would be a net negative.

  • I don't think it's just because it's weird. It's because it's weird and immersive. Part of what makes it so immersive is that there's no modern fast travel. There are in game fast travel options but they can only get you to major settlements, or fortresses that you've found and cleared, or whatever point you've marked that you can use the recall spell to. Beyond that your on your own two feet. You want to get to the Urshilaku camp? Better start walking because you can't fast travel there. And at the start of the game you're slow as fuck. I still remember it being quite an adventure to get from Seyda Neen to Balmora on foot.

    And that's to not even mention the quests. I don't wish the for the Morrowind style journal, but the quests didn't have a huge waypoint telling you exactly where to go. If you wanted to know where you had to go you had to listen to the directions you were given and then actually try to follow them. One of my more memorable side quests from Morrowind was where I misunderstood the directions, took the wrong left turn and kept searching for a farm almost all the way to Caldera. The actual farm was pretty much just around the corner had I taken the right turn. I don't even remember what the quest itself was about. I only remember getting lost.

  • It's not just means of production but also goods and services or really just about anything that's currently done for profit. Under communism there's no private education, no private Healthcare, no private infrastructure (no paying for internet access), no paying for food or clothes or a car. Your needs are met and you're free to do what you want.

    If it sounds to good to be true, it's because it is. Communism is an utopia. It's not something we can realistically achieve, but it's a dream to strive towards. It's a dream of a better future.

  • But that's not really communism. The "our X" jokes comes from the idea that under communism there is no private ownership. If there's something we all want to use it's free for all of us to use because it's "ours". Cloud computing is an excellent example. If cloud computing was "ours" everyone could have a computer because it's a shared resource. It doesn't prevent you from having your own computer if you want it, but if you do need a computer there's always one ready for you for free.

    Instead what we're getting is techno feudalism where corporations own your computer and you're just renting it from them.

  • Somehow I doubt they'd let Luigi Mangione off the hook if his defense was "nobody is perfect".

  • But that extra time is then wasted because humans still have to review the code an LLM generates and fix all the other logical errors it makes because at best an LLM does exactly what you tell them to do. I've worked with a developer who did exactly what the ticket says and nothing more and it was a pain in the ass because their code always needed double checking that their narrow focus on a very specific problem didn't break the domain as a whole. I don't think you're gaining any productivity with LLMs, you're only shifting the work from writing code to reviewing code and I've yet to meet a developer who enjoys reviewing code more than writing code, which means code will receive less attention and thus becomes more prone to bugs.

  • None of what you brought up as a positive are things an LLM does. Most of those things existed before the modern transformer-based LLMs were even a thing.

    LLM-s are glorified text prediction engines and nothing about their nature makes them excel at formal languages. It doesn't know any rules. It doesn't have any internal logic. For example if the training data consistently exhibits the same flawed piece of code then an LLM will spit out the same flawed piece of code, because that's the most likely continuation of its current "train of thought". You would have to fine-tune the model around all those flaws and then hope some combination of a prompt won't lead the model back into that flawed data.

    I've used LLMs to generate SQL, which according to you is something they should excel at, and I've had to fix literal syntax errors that would prevent the statement from executing. A regular SQL linter would instantly pick up that the SQL is wrong but an LLM can't pick up those errors because an LLM does not understand the syntax.

  • I would add to this that any interaction that happens in the world (as opposed to some kind of a menu) is an instant immersion boost.

    For example Vintage Story has ruined crafting for me, at least in other games. Most games crafting is something that happens in a menu: you get the resources, you press craft and you get what you wanted to craft. In vintage story a lot of crafting happens in the game. For example I just finished smithing out my bronze chains for the chain armor and to do that I had to take 2 bronze ingots to a forge, fill the forge with coal, light it on fire, heat up the ingots, take one ingot to an anvil and then voxel by voxel start hammering the ingot into chain. When I run out of the metal from the first ingot (which you will because one ingot is not enough to make one piece of chain) I take the second ingot and place it ontop of the half-shaped chain and finish it up. That entire process uses only two menus, both at the anvil. The first menu lets you pick what you want to make from ingot so the game could show the shape you have to hammer out. The second menu isn't really even a crafting menu, it's just so you could choose what kind operation you want your hammer to do (which way to hammer voxels or to remove voxels from the ingot). I feel like I'm not doing the process proper service so I found a Youtube short that shows the same process but with shears instead of chains.

    It's so immersive for two reasons. First reason is that you literally shape the metal into the tool and the second reason is that the process takes actual time. I had to make 20 chains for my chain armor and it took me multiple in game days to make them because chains are very time consuming to make.

    Now compare that to what that crafting would look like in most games. You'd have a smithing station, you take your 40 ingots to the station, you choose chains, pick 20 for the amount, press craft and maybe you have to wait a few seconds until all 20 chains are ready. Not only do you not actually make anything, making all that stuff also takes no time in the game because the crafting process is almost completely detached from the rest of the game world.

    I no longer find that kind of crafting enjoyable because I've drank the forbidden immersion fruit and now a basic menu just doesn't cut it. I want to see the thing get made. I want to see the effort and time that goes into making those things. It's like you've had a taste of the best coffee ever and then you go to your friends place and they offer you instant coffee. You don't want that cheap swill, you want the coffee Gale made in Breaking Bad.

    EDIT: I will add that I'm not saying all games should have complex immersive crafting minigames. I'm completely fine with menu crafting in games where crafting is just a means to an end, but when crafting is supposed to be a core concept of the game why reduce it to a simple menu? It's like having exploration a core concept of the game but then all travel happens in a menu.

  • The sad part is the substance doesn't even matter much, what matters is that it was a successful attack. Had it been a gun she'd be dead. I don't think it was his goal but he ended up sowing terror because it has shown all the opposition leaders that if the right wanted to they can just walk up and kill you.

  • Stardew Valley. I needed something kid friendly and I've ran out of rally games so I decided it's time to check out what has been added since I last played it when it released. I know it's had some big updates but I've never paid attention to what the updates have been about, so there's a bit of wonder going into the game. There are already moments where I've gone "I don't remember this being in the game".

  • Sekiro has the most immersive sword combat I've experienced, which is weird considering how simplistic the fundamentals of Sekiro are. But the visual representation of the fight is what makes it immersive. You're not just flaying your sword around and the enemy isn't just tanking slashes like they're made of steel. Most enemies use their weapons to block your attacks and in the same vein you use your sword to block their attacks. Combat mostly revolves around breaking posture which creates an opening you use for the killing blow.

  • In case you were not paying attention you said Valve has to remove abusive clauses, which there is only one in question here and that's about price parity, so other stores could compete. At not point did you mention any actual laws and at no point did I mention anything remotely related to laws. I said you thinking that removing that one clause will make other stores competitive is delusional thinking.

    EDIT: And I got blocked. I guess that says all there is to say about OP.

  • If you think removing those abusive clauses will have an impact on the market you're delusional.

    Third party sellers have no reason to have a lower price on a different store, unless the store itself is paying them the offset of a lower price. That's only going to suffocate smaller stores that don't have money to burn.

    And the stores with first party games can already create a bigger incentive for their store by keeping their games store exclusive because it would be the only place to play that particular game (it's why streaming services have gone down the route of exclusivity). Also having the game with a higher price point on Steam would just lead to a controversy which will hurts sales and damage the reputation of the company.

    Removing the price parity clause will do nothing.

  • There's no retreat but there is a response from the administration to what is happening in Minnesota, which is something. Previously they'd just do what they wanted and they didn't react to any domestic backlash.

  • They will absolutely defend him. There was a clip that went viral a few weeks back from a podcast where leftist children chat politics with their MAGA parents and the seriously MAGA-pilled father said (paraphrasing here) that he'd be okay with his son getting shot and killed because of Trump because Trump must've had a good reason to order whatever killed his son.

    You can also go to the leopardsatemyface community where you regularly see Trump supporters get fucked by Trump only to have them say they'll still support Trump.

    They're also justifying the murders of American citizens with the "just obey. If you agitate them and you get killed that's your fault".

    I'm not saying give up. I'm saying some parts of MAGA (hard to say how much) are so lost in the sauce I don't know what Trump would have to do to get them to change their mind.

  • We don't really know what the add-on argument is because the article doesn't really say much about it. I didn't mean Steam prohibits modifying game files, which is pretty much what you did to add the expansions. I meant it more like you describe in the last paragraph where your purchases are platform agnostic, you buy where you want to and you play where you want to.