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  • I imagine ICE would be less openly hostile when there would be a legitimate risk of getting shot by a vigilante.

    Not saying it justifies having the amount of guns Americans have, but since they already have them they should be used for the reason they have them, to oppose a tyrannical government.

  • Bitcoin never had the US economy dependent on it. It will slowly fizzle out as people realize their monopoly money becomes worthless when nobody wants to buy it.

    AI on the other hand doesn't have luxury of fizzling out because the economy is dependent on it.

  • I mean there's nothing preventing them for doing the same thing here. But if we could get a more even split of users between instances it would arguably be harder for them to pull the same thing because a) the admins can intervene and ban those accounts because the admins are not corporate slaves, unless they are in which case b) other instances can just ban the instance that is letting corporations go wild. We've already seen that level of "moderation" with Lemmygrad being ostracized from the wider Lemmy/Piefed ecosystem. It wouldn't work with a disproportionate instances because defederating lemmy.world would be a massive hit on users feeds and the higher user count would make it harder to moderate against these actions.

    It's going to require more work from mods and admins, but I imagine we'll fare better than Reddit. After-all Reddit has an incentive to support this kind of behavior.

  • It's not generating any code. You don't even get a game out of the model, you only get a video of what you played. It's like an AI video generator except you have control over the camera and character.

  • Even better, it's Starfield but your character is moving in 4D space and things pop in and out of existence depending on your position in the 4D space. And of course no loading screens.

  • Well that's something I didn't think about before. How would you even release an AI game? It's just a prompt and the rest is a black box.

  • Because one is completely useless and the other is great at making the illusion of not being completely useless?

  • That’s all it does so far.

    Isn't that the AI hype in a nutshell? "It's all it does right now but if you add insert hopes and dreams it's going to revolutionize X".

    I mean, human touch will play a role but I think the tech overall just nowhere near where it should be to make games. It would actually need to understand what it is doing because there needs to be some intentionality there. Something as simple as a counter going up when you kill an enemy, but I think even that goes beyond what current models are even remotely capable. They would be capable of imitating a counter for some timeframe but to actually keep track of it over a long gaming session? I have my doubts.

  • There were also steps in the NFT games direction. Steps in some direction doesn't mean those steps will lead to somewhere.

  • This will never be widely accepted in the gaming space because it's not a game. The model only generates an interactive world, not a game world. It's effectively a glorified AI prompted showroom. It's useless as a development tool because nothing it generates is usable in the traditional development process which means the model would have to create the whole game but the model is incapable of understanding what a game is.

  • Is there a store that allows using expansion packs across platforms? There may be some individual games that may allow it, but I don't know a single storefront that let's you use DLCs or expansions across platforms/storefronts.

  • Because Apple and Google are trying to lock down their platform to make sure there is no competition. The only thing Valve does is exist. Valve isn't trying to make it impossible for GOG or Itch or Epic store to exist, in fact Valve can't even do that (unless their SteamOS becomes a locked down platform which guarantees a consumer backlash) because PC is an open platform. Partly thanks to Valve you're no longer tied to Microslop either, you can swap to any Linux distro and have the vast majority of games still work. Valve isn't even using it's market position to keep competition down (even if the lawsuit tries to argue the opposite). The brought up arguments either have no impact on the consumer market or a things that other storefronts are also doing.

    I'm not against having more competition on the storefront side, but this lawsuit is just about trying to squeeze money out of Valve.

  • And to add to this, allowing a lower price on a different storefront isn't going to make the game cheaper to purchase. Either it's not going to have any impact on pricing, unless a competing store has money to burn and will pay the publisher extra to sell the game for cheaper (which will actually hurt only the smaller storefronts), or it will lead to games being overpriced on Steam which is a near guaranteed controversy to any publisher pulling this stunt, at which point it would be cheaper to not change pricing or just go full exclusivity.

    It's an argument on paper but in practicality it's bullshit. If Steam removed this clause or wouldn't be a net positive for the consumer and worst case would be a net negative.

  • I don't think it's just because it's weird. It's because it's weird and immersive. Part of what makes it so immersive is that there's no modern fast travel. There are in game fast travel options but they can only get you to major settlements, or fortresses that you've found and cleared, or whatever point you've marked that you can use the recall spell to. Beyond that your on your own two feet. You want to get to the Urshilaku camp? Better start walking because you can't fast travel there. And at the start of the game you're slow as fuck. I still remember it being quite an adventure to get from Seyda Neen to Balmora on foot.

    And that's to not even mention the quests. I don't wish the for the Morrowind style journal, but the quests didn't have a huge waypoint telling you exactly where to go. If you wanted to know where you had to go you had to listen to the directions you were given and then actually try to follow them. One of my more memorable side quests from Morrowind was where I misunderstood the directions, took the wrong left turn and kept searching for a farm almost all the way to Caldera. The actual farm was pretty much just around the corner had I taken the right turn. I don't even remember what the quest itself was about. I only remember getting lost.

  • It's not just means of production but also goods and services or really just about anything that's currently done for profit. Under communism there's no private education, no private Healthcare, no private infrastructure (no paying for internet access), no paying for food or clothes or a car. Your needs are met and you're free to do what you want.

    If it sounds to good to be true, it's because it is. Communism is an utopia. It's not something we can realistically achieve, but it's a dream to strive towards. It's a dream of a better future.

  • But that's not really communism. The "our X" jokes comes from the idea that under communism there is no private ownership. If there's something we all want to use it's free for all of us to use because it's "ours". Cloud computing is an excellent example. If cloud computing was "ours" everyone could have a computer because it's a shared resource. It doesn't prevent you from having your own computer if you want it, but if you do need a computer there's always one ready for you for free.

    Instead what we're getting is techno feudalism where corporations own your computer and you're just renting it from them.

  • Somehow I doubt they'd let Luigi Mangione off the hook if his defense was "nobody is perfect".

  • But that extra time is then wasted because humans still have to review the code an LLM generates and fix all the other logical errors it makes because at best an LLM does exactly what you tell them to do. I've worked with a developer who did exactly what the ticket says and nothing more and it was a pain in the ass because their code always needed double checking that their narrow focus on a very specific problem didn't break the domain as a whole. I don't think you're gaining any productivity with LLMs, you're only shifting the work from writing code to reviewing code and I've yet to meet a developer who enjoys reviewing code more than writing code, which means code will receive less attention and thus becomes more prone to bugs.

  • None of what you brought up as a positive are things an LLM does. Most of those things existed before the modern transformer-based LLMs were even a thing.

    LLM-s are glorified text prediction engines and nothing about their nature makes them excel at formal languages. It doesn't know any rules. It doesn't have any internal logic. For example if the training data consistently exhibits the same flawed piece of code then an LLM will spit out the same flawed piece of code, because that's the most likely continuation of its current "train of thought". You would have to fine-tune the model around all those flaws and then hope some combination of a prompt won't lead the model back into that flawed data.

    I've used LLMs to generate SQL, which according to you is something they should excel at, and I've had to fix literal syntax errors that would prevent the statement from executing. A regular SQL linter would instantly pick up that the SQL is wrong but an LLM can't pick up those errors because an LLM does not understand the syntax.