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  • It makes sense if you think everyone has good intentions and won't smear campaigns to imply their opponents are pedos or anything of the sorts. Which is why it doesn't make sense because someone will use it that way, especially with the existence of Gen AI. Just look at how Andrew Cuomo used gen AI commercial to make it seem like Mamdani was to blame for 9/11.

  • Technically speaking the UK is not in the EU. And while technically (I think, it's not really clear) the royal assent can be denied in practice the last time a bill was refused was over 300 years ago. The royal assent is effectively a formality.

  • If someone is with someone for decades because their partner was smoking hot at 25 either their partner is still smoking hot or there's something else going on, because most people don't stay the same level of smoking hot for decades. People who are with someone only for looks won't stick around for decades.

  • Because he's so insecure he desperately wants to be in the "In" group. And he probably got ghosted because he's the kind of guy who'd go around bragging how he's in the Epsteins pedo cabal

  • Yes, I’m looking at 2 hours, not exactly high.

    Some games don't need even 2 hours of playtime to see the flaws. It took me a single COD match to understand why I hate that kind of gameplay. Getting to some arbitrary time spent would be time wasted.

    The example is a free game. There’s also a difference between moving on and leaving a negative review

    There are no free games. You still need to invest time and effort into the game. I got Star Wars Outlaws for free. I understood I'm probably not going to enjoy the game before the tutorial was over. I still gave it a shot under the same "benefit of doubt" idea and in hindsight I should've just put the game down when I got the first hint that I'm not going to enjoy it, because I probably would've given it a more generous evaluation. Instead I ended up with the opinion that the game is a waste of time because playing it was a waste of my time.

    I agree there's a difference between moving on and leaving a negative review and I think it's stupid for people to leave negative reviews just to feel like they're part of some kind of a zeitgeist. But the negative reviews don't change anything because the reason a game is getting negative reviews is because it's not a good game. Had Highguard been the new Overwatch it wouldn't be in the overwhelmingly negative category even if the initial impression of the game was negative. Just look at Doom 2016, prior to launch it ticked all the boxes of being a bad game (development hell, tacked on multiplayer, poor marketing material, no review copies etc) but then it came out and people loved it. I don't think the benefit of doubt would've saved Highguard. It simply would've made the trend from a nosedive into a steep slope and the "dead game" claim would just come a few months later.

  • The meta progression in Noita is so meta you don't even notice it. The meta progression is knowledge, the more you know the easier the game becomes. For example if you don't already know you don't need to collect hearts at the holy mountain. If you have full or near full health it's better to skip the heart, continue exploring and then come back to pick it up when you have low health, because it's also a full heal. More often than not I completely skip the first two hearts to see what the snowy depths have and then circle back to the mines to heal up on a second comedown.

    But the game is pretty unforgiving so I usually recommend new players pick up tinker with wands and health containers mods from the steam workshop. Honestly tinker with wands should be always active because that perk is downright the best perk in the game, not just because it makes early game easier but because it also reduces pointless backtracking to drag wands into the holy mountain (without triggering the collapse) just so you could make the wand you want. It's not "how the developer intended" but I consider both mods something of a QoL thing, because if you know what you're doing then from a certain point onward health becomes effectively irrelevant and eventually you're going to get the tinker with wands spell. Lack of healing and lack of tinker with wands only makes early game harder, late game you're going to have other problems.

  • The reason Hytale exists is and is popular is because outside of exploration (and creative mode) Minecraft kinda sucks. The combat is boring, the enemy variations (including bosses) are pretty limited, the survival element is trivialized within the first hour of the game, the progression is weird (to put it nicely). There's so much to improve over Minecraft that something like Hytale or Vintage Story (which goes so far in the other direction that a comparison with Minecraft or Hytale becomes pointless) can exist.

    The same isn't true for Terraria. Terraria has taken its originally simplistic combat and turned it into something relatively deep with different classes all with their own unique twist to combat. The enemy variations are through the roof with not only different types of enemies depending on the biome but also depending on your progression. And the progression is the core of the game. The reason to play is to get good gear to beat a strong boss to get better gear to beat even stronger bosses. And finally there's variety in building, automation and fishing. Terraria is a far more complete game than Minecraft which is why you're never going to see the Hytale of Terraria.

    Terraria does its thing so well you can't just take everything Terraria does and do it better. You can only take things Terraria does well and do something different with it, like Core Keeper, Don't Starve or Valheim. If you try to take everything Terraria does but do it bigger and better you're going to end up with Starbound.

  • Stardew Valley. I don't know if the game has gotten easier since I first played it or if I know what to plan for but I'm not even done with year 1 and I already have 5 of the 6 community building stars and the last star is stuck behind a crop I can't access until year 2. This is a stark contrast to my first playthrough where at the end of year 2 I had only 3 of the 6 stars.

    I love how much has been added to game since the 1.0 release, it's all so seamless I'm having a difficult job telling the new stuff from the old stuff. I'm having a blast but I should've taken one the new farm layouts instead of sticking to the original, but I guess I'll give that a go when I do a modded playthrough.

    The only negative I have is that I wish the controls were improved. It was my biggest criticism at launch and it's still my biggest issue with the game. Input buffering and remembering the original orientation of the character after certain actions (such as eating) would instantly make the game feel more responsive.

  • Well that article was a waste of space. Intel has already stepped into the GPU market with their ARC cards, so at the very least the article should contain a clarification on what the CEO meant.

    And I see people shitting on the arc cards. The cards are not bad. Last time I checked the B580 had performance comparable to the 4060 for half the cost. The hardware is good, it's simply meant for budget builds. And of course the drivers have been an issue, but drivers can be improved and last time I checked Intel is actually getting better with their drivers. It's not perfect but we can't expect perfect. Even the gold standard of drivers, Nvidia, has been slipping in the last year.

    All is to say, I don't understand the hate. Do we not want competition in the GPU space? Are we supposed to have Nvidia and AMD forever until AMD gives up because it becomes too expensive to compete with Nvidia? I'd like it to be someone else than Intel but as long as the price comes down I don't care who brings it down.

    And to be clear, if Intels new strategy is keeping the prices as they are I'm all for "fuck Intel".

  • Falls in line with two thirds of the country being okay with Trump being president.

  • I imagine ICE would be less openly hostile when there would be a legitimate risk of getting shot by a vigilante.

    Not saying it justifies having the amount of guns Americans have, but since they already have them they should be used for the reason they have them, to oppose a tyrannical government.

  • Bitcoin never had the US economy dependent on it. It will slowly fizzle out as people realize their monopoly money becomes worthless when nobody wants to buy it.

    AI on the other hand doesn't have luxury of fizzling out because the economy is dependent on it.

  • I mean there's nothing preventing them for doing the same thing here. But if we could get a more even split of users between instances it would arguably be harder for them to pull the same thing because a) the admins can intervene and ban those accounts because the admins are not corporate slaves, unless they are in which case b) other instances can just ban the instance that is letting corporations go wild. We've already seen that level of "moderation" with Lemmygrad being ostracized from the wider Lemmy/Piefed ecosystem. It wouldn't work with a disproportionate instances because defederating lemmy.world would be a massive hit on users feeds and the higher user count would make it harder to moderate against these actions.

    It's going to require more work from mods and admins, but I imagine we'll fare better than Reddit. After-all Reddit has an incentive to support this kind of behavior.

  • It's not generating any code. You don't even get a game out of the model, you only get a video of what you played. It's like an AI video generator except you have control over the camera and character.

  • Even better, it's Starfield but your character is moving in 4D space and things pop in and out of existence depending on your position in the 4D space. And of course no loading screens.

  • Well that's something I didn't think about before. How would you even release an AI game? It's just a prompt and the rest is a black box.

  • Because one is completely useless and the other is great at making the illusion of not being completely useless?

  • That’s all it does so far.

    Isn't that the AI hype in a nutshell? "It's all it does right now but if you add insert hopes and dreams it's going to revolutionize X".

    I mean, human touch will play a role but I think the tech overall just nowhere near where it should be to make games. It would actually need to understand what it is doing because there needs to be some intentionality there. Something as simple as a counter going up when you kill an enemy, but I think even that goes beyond what current models are even remotely capable. They would be capable of imitating a counter for some timeframe but to actually keep track of it over a long gaming session? I have my doubts.

  • There were also steps in the NFT games direction. Steps in some direction doesn't mean those steps will lead to somewhere.