true, one of impacts on the resource economy, for example, is that here you don't have stockpile limits, but you have carrying capacities, so if you have more than you can carry it gets left behind when you move
@athatet gave a great summary, and the Civ games are the biggest mainstream example of 4X games. there are many sub-genres and lots of games that use it as a foundation but extend it in various ways, and Folk Emerging does that too by centering around nomadic gameplay and complex ecosystems
hey thanks :) excited to hear what you think