You can actually save everyone in one go. And it’s fun to build up this one big attempt in your head as you go and solve everyone’s puzzles! But surprise, that’s the bad ending. the game ends up basically screaming at you that you’re a horrible person if you do that. I can’t think of a game whose story works that hard against its basic mechanics.
Hard agree on combat being better in Divinity OS 2, I miss being able to do a bunch of actions in one turn by the end of the game. Felt amazing. Only good thing about the constant long rests in BG3 is that going to camp and talking to everyone is fun.
Oooo I didn’t know about that one! I skimmed through this one a bunch as a kid because we had it at our house. There’s some unintentional comedy gold in them both I’m sure
Hell yeah it really is nice! Especially around the holidays.
Weirdly enough I have the opposite experience with older folks. Basically everyone, emotionally invested or not, asks me if/when I’d ever be open to talking to my dad again. Maybe they’re just scared of their own kids doing the same to them?
Anyone under the age of 50 generally will tell me “good riddance” though just like you. Which feels so much more validating lol.
I genuinely thought it was a bit until I tried listening to their podcast years ago. The guy that does the voiceovers is actually just like that.