Kinda vague title, but I was trying out some of the Atelier games recently and while I do find the crafting interesting, I can’t stand the “slice of life”/CGDCT style they have. Yumia seems to be a bit more interesting but the gameplay is too simple and balancing seems to not take into account the crafting system, which makes it really unsatisfying to play.

Are there any alternatives? SMT/Persona too I feel has similar systems with fusions, but I think I’ve already played enough of the ones I’m interested in. They also lack the crafting of items, which is the main thing I find interesting in the older Atelier.

  • _Lory98_@discuss.tchncs.deOP
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    14 hours ago

    I was actually playing Endfield regularly from release up to around Tangtang’s banner. The factory building was decent but a bit too simplistic, and I was a bit annoyed at how little it ends up interacting with combat (the items have really boring effects). The story was also pretty bad, and I can’t stand the ways these games try to get you to log in every day, so at some point I stopped playing. (I also find the progression systems in gachas to be really dull and unsatisfying).

    I might check out FO4 sometimes, although I tend to dislike Bethesda games.