• Paradachshund@lemmy.today
    link
    fedilink
    English
    arrow-up
    9
    ·
    2 days ago

    I’ve had a moment like this even doing indie game dev as a passion project. There’s a never ending flood of marketing and sales advice for game devs, and it can really suck the fun out of a project if you start to obsess over doing everything the “right way”.

    Unfortunately marketing is a necessity, and if you need to make money from a game you have to try and make a product, not just a piece of art. I think for most creatives they want the business side to stay as backseat as possible, though.

  • Cypher@aussie.zone
    link
    fedilink
    English
    arrow-up
    9
    arrow-down
    3
    ·
    2 days ago

    Suicide Squad seemed promising even if it was a live service game

    Suuuure it did.

    Rydby was left feeling if he had any joy left to feel in making games.

    Editor? Editor? Ahh their editor is probably a clanker now.

    Bozos got themselves into corporate game development and are disappointed when the corpo blood suckers dictate everything to drive monetisation.

    • the_weez@midwest.social
      link
      fedilink
      English
      arrow-up
      4
      ·
      2 days ago

      The gaming industry thought it was promising. It’s the gaming market that is sick to live service games. I never saw any buzz about the game from any social media or anything like that. The industry is painfully behind what the market is actually asking for and it’s a recipe for disaster.