I’ve had a moment like this even doing indie game dev as a passion project. There’s a never ending flood of marketing and sales advice for game devs, and it can really suck the fun out of a project if you start to obsess over doing everything the “right way”.
Unfortunately marketing is a necessity, and if you need to make money from a game you have to try and make a product, not just a piece of art. I think for most creatives they want the business side to stay as backseat as possible, though.
Suicide Squad seemed promising even if it was a live service game
Suuuure it did.
Rydby was left feeling if he had any joy left to feel in making games.
Editor? Editor? Ahh their editor is probably a clanker now.
Bozos got themselves into corporate game development and are disappointed when the corpo blood suckers dictate everything to drive monetisation.
The gaming industry thought it was promising. It’s the gaming market that is sick to live service games. I never saw any buzz about the game from any social media or anything like that. The industry is painfully behind what the market is actually asking for and it’s a recipe for disaster.




