I know you didn’t make this graph, but what was whoever-it-was smoking when they put the line for VR all the way up there?
From what I’ve learned from buddies who are into VR, it’s a really weird subculture of super high end headsets, sometimes even full body suits with force feedback, and other shit. Honestly, wouldn’t be surprised if all that revenue is A) real and B) relying on a few big spenders.
That’s not the issue. The issue is the callout on it says the VR market is only $5 billion at its peak, which is well below mobile, which the gold VR line is drawn above, correlating with the position of being greater than $180 billion on the Y axis on the chart. Which is not how line charts work.
That’s your issue? A minor cosmetic thing? And I thought you meant that the VR graph should be way thinner and that its numbers are an overestimation.
Well, I think it’s a well readable graphic which is why I like citing it. It doesn’t require zooming in to get it but you can zoom in to read who’s responsible for the graphic (“Art direction + design: Clayton Wadsworth”).
From what I’ve learned from buddies who are into VR, it’s a really weird subculture of super high end headsets, sometimes even full body suits with force feedback, and other shit. Honestly, wouldn’t be surprised if all that revenue is A) real and B) relying on a few big spenders.
That’s not the issue. The issue is the callout on it says the VR market is only $5 billion at its peak, which is well below mobile, which the gold VR line is drawn above, correlating with the position of being greater than $180 billion on the Y axis on the chart. Which is not how line charts work.
That’s your issue? A minor cosmetic thing? And I thought you meant that the VR graph should be way thinner and that its numbers are an overestimation.
Well, I think it’s a well readable graphic which is why I like citing it. It doesn’t require zooming in to get it but you can zoom in to read who’s responsible for the graphic (“Art direction + design: Clayton Wadsworth”).