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cm0002@lemy.lol to Gaming@lemmy.zipEnglish · 6 days ago

Starfield devs faced "a lot of pressure" to use Unreal Engine 5, former Bethesda artist says, but the Creation Engine won because of its modding capability

www.gamesradar.com

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Starfield devs faced "a lot of pressure" to use Unreal Engine 5, former Bethesda artist says, but the Creation Engine won because of its modding capability

www.gamesradar.com

cm0002@lemy.lol to Gaming@lemmy.zipEnglish · 6 days ago
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The modders kept the devs in line
  • justOnePersistentKbinPlease@fedia.io
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    5 days ago

    I didn’t say anything about stuttering.

    I said that unreal can’t do NPCs except as functionally static set pieces and that is twenty years out of date.

    • ℍ𝕂-𝟞𝟝@sopuli.xyz
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      2 days ago

      Yeah but NPC game logic is not that deep in the engine level, it doesn’t take much to reimplement on Unreal.

      • justOnePersistentKbinPlease@fedia.io
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        2 days ago

        You say that.

        But literally no one ever has successfully in any iteration of the unreal engine.

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