• window manager: niri
  • theme: Adwaita (gtk3/4), Breeze (qt5/6)
  • icons: Papirus
    • x74sys@programming.dev
      link
      fedilink
      arrow-up
      1
      ·
      17 days ago

      Though you could argue that a compositor without a window manager is useless, thus a compositor implies the presence of a window manager.

    • Scoopta@programming.dev
      link
      fedilink
      arrow-up
      1
      ·
      17 days ago

      Yes they do but that’s likely a vestigial remnant of X11 naming schemes. I could point out labwc, xfwl, hyprland, dwl, etc for counter examples. Yes compositors manage windows, they are not called window managers by the spec.

      From the Wayland website

      A Wayland server is called a “compositor”.

      Additionally, there are compositors that leave window management out of their job description, I believe there are a few but the one I remember most is kiwmi which left window management to lua scripts.

      • x74sys@programming.dev
        link
        fedilink
        arrow-up
        1
        ·
        17 days ago

        Honestly I don’t really understand what’s wrong about calling them that, I do prefer calling them compositors as well, but to the untrained eye window manager is much more clear, and it’s the existential goal of a compositor anyway (in most cases at least). Just because a spec sheet doesn’t call a game engine a 3D renderer doesn’t mean a game engine is not a 3D renderer, because unless it only renders 2D, it is also a 3D renderer, if you get what I mean.

        • Scoopta@programming.dev
          link
          fedilink
          arrow-up
          1
          ·
          15 days ago

          I guess what I’m trying to get at is, a game engine contains a 3D (or 2D) renderer, but that’s not its sole focus. There are other projects which are just that, a game engine is a lot of other things too, physics simulator, audio engine, UI framework, etc. A compositor is similar, it’s a compositing window manager, a Wayland display server, an input handler, etc. It does far more than manage windows. When we look at X11 all a window manager does is manage windows, composition was a separate application, although sometimes the window manager would handle it, input handling was managed directly by the X server. Basically a Wayland compositor is a compositing window manager, and display server combined into one, it’s like a game engine, calling one a 3D renderer is missing out on the vast array of other responsibilities.