• Australis13@fedia.io
    link
    fedilink
    arrow-up
    9
    ·
    19 hours ago

    Interesting. If LLMs can deobfuscate code, I wonder if they (or other AI engines) will make it easier to bypass DRM.

    • VonReposti@feddit.dk
      link
      fedilink
      English
      arrow-up
      6
      ·
      17 hours ago

      DRM is basically just layers of obfuscated code to hide the “trap” code paths that render the game inoperable if you don’t have a license. I truly hope LLM can provide some good in this area, DRM is a black mark on digital rights and ownership.

      • MajinBlayze@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        15 hours ago

        Interesting, I wonder how much assembly these are trained on. I could see it working on the original source, with meaningful variable names, but when you have to figure out what r6 is used for in one code block based on where it’s referenced, I don’t see LLMs being particularly effective

        • VonReposti@feddit.dk
          link
          fedilink
          English
          arrow-up
          1
          ·
          14 hours ago

          It can likely untangle all the jumps an obfuscator makes with relative ease. After that it should be easier to decompile into something meaningful.

          • MajinBlayze@lemmy.world
            link
            fedilink
            English
            arrow-up
            1
            ·
            edit-2
            7 hours ago

            My point is that I’m not sure it can. Don’t get me wrong, I’m at best a hobby grade reverse engineer (and genuinely pretty bad at it) but I don’t think LLMs are well suited to that task. It does leave me kind of interested in testing it out. I see that someone has put ghidra mcp tools together.