• VonReposti@feddit.dk
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    2 days ago

    DRM is basically just layers of obfuscated code to hide the “trap” code paths that render the game inoperable if you don’t have a license. I truly hope LLM can provide some good in this area, DRM is a black mark on digital rights and ownership.

    • MajinBlayze@lemmy.world
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      2 days ago

      Interesting, I wonder how much assembly these are trained on. I could see it working on the original source, with meaningful variable names, but when you have to figure out what r6 is used for in one code block based on where it’s referenced, I don’t see LLMs being particularly effective

      • VonReposti@feddit.dk
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        2 days ago

        It can likely untangle all the jumps an obfuscator makes with relative ease. After that it should be easier to decompile into something meaningful.

        • MajinBlayze@lemmy.world
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          2 days ago

          My point is that I’m not sure it can. Don’t get me wrong, I’m at best a hobby grade reverse engineer (and genuinely pretty bad at it) but I don’t think LLMs are well suited to that task. It does leave me kind of interested in testing it out. I see that someone has put ghidra mcp tools together.