• soldado
  • vagabond
  • grocer
  • railwayman
  • limb fetishist
  • escape artist
  • dick head
  • samurai
  • able-bodied seaman
  • toad
  • Sordid@lemmy.world
    link
    fedilink
    arrow-up
    2
    ·
    2 年前

    It seems to me that the most distinctive feature is the save mechanic that essentially splits the game into levels where you can only save your progress when you reach a campfire.

    By this definition, Demon’s Souls is not a soulslike.

    • MacN'Cheezus@lemmy.today
      link
      fedilink
      English
      arrow-up
      4
      ·
      2 年前

      I never played that, but according to its Wikipedia page “When a player is killed during a level, they are sent to the beginning of the level with all non-boss enemies re-spawned, while the player returns in soul form with lower maximum health and the loss of all unused souls.”

      The real question is whether this makes Super Mario a souls-like.

      • Sordid@lemmy.world
        link
        fedilink
        arrow-up
        7
        ·
        2 年前

        It’s almost as if the Souls series was a deliberate throwback inspired by classic games and used mechanics copied from them.