I’m not a fan of multiplayer games, but I’m impacted nonetheless as a load of developers have given up native Linux versions of games to just rely on proton. Sometimes it’s fine, but there are serious issues in some cases that make it a real pain. Paradox is a good example, they did native Linux versions of every game they developed for a while, but their recent releases like Europa Universalis V No longer come with one. That just goes to show that even a studio that used to make that effort don’t see developing for the Linux market as a worthwhile use of their resources anymore.
Are you sure that they see no value in Linux as a platform? Protons existence and the quality of it incentivizes developers in skipping the development of Linux native builds of their games. If Europa Universalis V running on Linux through the Proton translation layer performs equivalent or even better to the windows native build on windows then there is zero reason to spend time building and testing two separate builds of the game. It’s just as likely that their exclusion of a native Linux build is a sign of confidence in the proton translation layer. This is a matter of labor and capital. There is no incentive to produce a Linux native build of a game when you can use the “free gift” that is proton.
There would need to be a massive drop off of windows market share for developers to actually make the switch.
I’m not a fan of multiplayer games, but I’m impacted nonetheless as a load of developers have given up native Linux versions of games to just rely on proton. Sometimes it’s fine, but there are serious issues in some cases that make it a real pain. Paradox is a good example, they did native Linux versions of every game they developed for a while, but their recent releases like Europa Universalis V No longer come with one. That just goes to show that even a studio that used to make that effort don’t see developing for the Linux market as a worthwhile use of their resources anymore.
Are you sure that they see no value in Linux as a platform? Protons existence and the quality of it incentivizes developers in skipping the development of Linux native builds of their games. If Europa Universalis V running on Linux through the Proton translation layer performs equivalent or even better to the windows native build on windows then there is zero reason to spend time building and testing two separate builds of the game. It’s just as likely that their exclusion of a native Linux build is a sign of confidence in the proton translation layer. This is a matter of labor and capital. There is no incentive to produce a Linux native build of a game when you can use the “free gift” that is proton.
There would need to be a massive drop off of windows market share for developers to actually make the switch.