Following on from the success of the Steam Deck, Valve is creating its very own ecosystem of products. The Steam Frame, Steam Machine, and Steam Controller are all set to launch in the new year. We’ve tried each of them and here’s what you need to know about each one.

“From the Frame to the Controller to the Machine, we’re a fairly small industrial design team here, and we really made sure it felt like a family of devices, even to the slightest detail,” Clement Gallois, a designer at Valve, tells me during a recent visit to Valve HQ. “How it feels, the buttons, how they react… everything belongs and works together kind of seamlessly.”

For more detail, make sure to check out our in-depth stories linked below:


Steam Frame: Valve’s new wireless VR headset

Steam Machine: Compact living room gaming box

Steam Controller: A controller to replace your mouse


Valve’s official video announcement.


So uh, ahem.

Yes.

Valve can indeed count to three.

  • entropicdrift@lemmy.sdf.org
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    5 months ago

    Basically, the Frame eyetracks you, and it uses that data to prioritize which parts of the overall scene are rendered at what detail level.

    That’s an accurate description of foveated rendering, but what the Frame has is foveated streaming. Foveated rendering needs to be incorporated in the game, typically at the engine level. Foveated streaming can happen at the system-wide level because it’s not reducing the rendering load, but instead reducing the bitrate of the streamed video when you’re streaming wireless VR over wifi from your desktop PC or Steam Machine.