I played Roller Coaster Tycoon from 1999 recently. That was the exact opposite, and so refreshing. Its an efficient game, which I think it had to be to run well back then with the simulation of 1000 individual guests and the whole park on a Pentium 90 with 16 MB of RAM.
I don’t remember how it was back then, but now playing it on a modern computer, it just loads instantly. When I noticed how truly instant it was, I was so surprised that I just switched back and forth between loading two saves for a bit :-)
Yeah I know. Chris Sawyer. If I recall correctly he said he had to use a little bit of C to interface with the Windows APIs but the rest is all assembly 😄
I played Roller Coaster Tycoon from 1999 recently. That was the exact opposite, and so refreshing. Its an efficient game, which I think it had to be to run well back then with the simulation of 1000 individual guests and the whole park on a Pentium 90 with 16 MB of RAM.
I don’t remember how it was back then, but now playing it on a modern computer, it just loads instantly. When I noticed how truly instant it was, I was so surprised that I just switched back and forth between loading two saves for a bit :-)
It was written by one dude in assembly
Yeah I know. Chris Sawyer. If I recall correctly he said he had to use a little bit of C to interface with the Windows APIs but the rest is all assembly 😄
What does he use to lift up his massive brain?