Not defending Dementia Donny and either way I’m not shelling out $80 for a game ever, just wondering if this is really a result of the tariffs. I understand the console price being high due to them but I don’t see how it would affect the price of games that are essentially going to be 100% digital
Yes, but only accounting for inflation really doesn’t tell the whole story compared to modern games. Games are primarily sold digitally now, meanwhile when OOT released all copies were physical cartridges - and that meant significantly higher cost of manufacturing and shipping. Also, games simply didn’t sell nearly as many copies back then as they do now. Being totally real, games don’t need to be more than $60 to turn a very very good profit.
Games are also a billion dollars to produce and market nowadays. Back on SNES they were like 500k.
Cartridges cost a shitton more to make than discs, too.
I’d like to know more specifics on those numbers. Because I Found that, for example, GTAV had a marketing budget of 70-110 million, so nowhere near the billion range even for large games. With a lot of popular games like BOTW selling over 35 million copies… I don’t think the marketing cost is an issue.
https://en.gamegpu.com/game/gta-6-topped-the-list-of-the-most-expensive-games-in-history-that-have-cost-over-2-billion-in-development
Here’s one source. Just Google game development costs. This source is backed by others, it’s just the first in my search that I saw and clicked on. Games are fucking expensive to build and market. GTAV is 250m according to this article.
Edit: does this work? I saw Genshin, which I’ve never played, is actually almost a billion rn which is insane for a F2P anime game. Wild.
Skill issue