misk@sopuli.xyz to Games@sh.itjust.worksEnglish · 2 months agoHow Metaphor: ReFantazio's UI escaped the shadow of Personawww.eurogamer.netexternal-linkmessage-square6fedilinkarrow-up119arrow-down13
arrow-up116arrow-down1external-linkHow Metaphor: ReFantazio's UI escaped the shadow of Personawww.eurogamer.netmisk@sopuli.xyz to Games@sh.itjust.worksEnglish · 2 months agomessage-square6fedilink
minus-squareampersandrew@lemmy.worldlinkfedilinkEnglisharrow-up4·2 months agoThe UI looked nice, but managing archetypes in particular was split up among three different screens that were very unintuitive. I’d rather they focus on function before form.
The UI looked nice, but managing archetypes in particular was split up among three different screens that were very unintuitive. I’d rather they focus on function before form.