- cross-posted to:
- games@lemmy.world
- technology@beehaw.org
- technology@lemmy.world
- cross-posted to:
- games@lemmy.world
- technology@beehaw.org
- technology@lemmy.world
The decline of the Steam games platform is inevitable, and there are already warning signs.
I think that this one is on Apple, not Valve. Windows maintained 32-bit compatibility. Linux maintained 32-bit compatibility. Apple could have maintained 32-bit compatibility.
Ditto about this being on Apple — there’s no ARM-native Steam package for Linux, nor for Windows.
The stuff you are asking for is areas where Apple made changes that created problems for application software vendors that weren’t created by Microsoft on Windows and weren’t created by Linux distros, and where you’re upset with Valve for not patching over platform issues. There’s nothing specific to Steam about this.
EDIT: I do wonder, if there’s enough interest, whether someone could make an x86 accelerator card for current Macs. Back in the day, I remember that Orange Micro made one for emulating Windows software. Not cheap, but you basically had a Mac with the guts of an x86 PC added, and you could run x86 software at full speed. I’d imagine that you could basically do the same…just for older Mac software. Today, computers are a lot cheaper than they were back then.
kagis
Here are some Mac users talking about those, with a full history of Mac x86 accelerator cards. It doesn’t look like there’s been any hardware vendor try to recently make one, though.
Probably need to be a USB device too, given the number of people on laptops these days.
EDIT2: Plus, be nice if it could run x86 Windows software natively as well.
Why? Steam isn’t all that heavy, so it should run just fine through Rosetta.
The bigger problem is getting games to support macOS, which:
It would make more sense for Valve to court mobile users than macOS. It would also be a lot easier to use a VM, though performance would probably suck.