nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 年前'My personal failure was being stumped': Gabe Newell says finishing Half-Life 2: Episode 3 just to conclude the story would've been 'copping out of [Valve's] obligation to gamers'www.pcgamer.comexternal-linkmessage-square37linkfedilinkarrow-up1180arrow-down11
arrow-up1179arrow-down1external-link'My personal failure was being stumped': Gabe Newell says finishing Half-Life 2: Episode 3 just to conclude the story would've been 'copping out of [Valve's] obligation to gamers'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 年前message-square37linkfedilink
minus-squarecalamityjanitor@lemmy.worldlinkfedilinkEnglisharrow-up19arrow-down3·2 年前They’re still at it, they bought Campo Santo (Firewatch Devs) in 2018 and now their game In The Valley of Gods is never gonna happen, they worked on Alyx instead. They poached a bunch of folks from Hopoo Games recently too.
minus-squaredrktlinkfedilinkEnglisharrow-up17·2 年前You speak of developers as if they have no agency. The Hopoo folk left because they didn’t want to work on RoR anymore.
minus-squarecalamityjanitor@lemmy.worldlinkfedilinkEnglisharrow-up3arrow-down2·2 年前Well yeah, Hopoo sold the RoR franchise to gearbox 2 years ago. Moving from a small indie studio to Valve they are giving up a lot of agency.
minus-squareGiveMemes@jlai.lulinkfedilinkEnglisharrow-up3·2 年前Isn’t valve’s structure essentially that they allow any dev to work on any project they want?
minus-squarecalamityjanitor@lemmy.worldlinkfedilinkEnglisharrow-up1arrow-down1·2 年前That’s the fantasy. It’s full of politics and informal power structures though.
They’re still at it, they bought Campo Santo (Firewatch Devs) in 2018 and now their game In The Valley of Gods is never gonna happen, they worked on Alyx instead.
They poached a bunch of folks from Hopoo Games recently too.
You speak of developers as if they have no agency.
The Hopoo folk left because they didn’t want to work on RoR anymore.
Well yeah, Hopoo sold the RoR franchise to gearbox 2 years ago.
Moving from a small indie studio to Valve they are giving up a lot of agency.
Isn’t valve’s structure essentially that they allow any dev to work on any project they want?
That’s the fantasy. It’s full of politics and informal power structures though.