I only did materials with no textures or UV mapping. Making a fully photo realistic model would be really cool, but would be a massive amount of work.
The files Valve released are just .stp files. They are intended for CAD software like Fusion or AutoCad. The models have only one basic material over every part.
After I converted them to OBJ files and loaded them into Blender, I then created several materials based on my own Frame for comparison. It was a bit of a pain to apply all of the materials (most parts are one solid mesh), but I’m pretty happy with how it came out.
Render of the controller:

cross-posted from: https://lemmy.zip/post/73016689



The reality is that I’ve just been buying dozens of headsets just so I can take this picture. I even chopped up the controllers to make them all colide with each other:
Oh my god, you’re the reason why the reservation queue got pushed back to 2027!
It was me all along!
I guess you can only take it as a compliment lol