Fortress Friday - Beardrenched: Episode 2
Fortress Friday - Beardrenched: Episode 2
It's Fortress Friday! This week we wait for @Moonworm@hexbear.net to finish their turn and for control of the game to pass to @Doubledee@hexbear.net (please confirm), with the following players waiting for a chance to leave their mark on Dwarven history.
- (Dec. 26) @gay_king_prince_charles@hexbear.net or Booty (to be resolved in this thread)
All turns following might move forward one week depending on Gay King Prince Charles's availability.
- (Jan. 2) @booty@hexbear.net
- (Jan. 9) @context@hexbear.net
- (Jan. 16) @Oreb@hexbear.net
- (Jan. 23) @Infamousblt@hexbear.net
- (Jan. 30) First slot for new players, otherwise second turns begin from the top of the list (Porkroll, Moonworm...)
New players are welcome to apply in this thread. All players and spectators are encouraged to load up the save and see what's going on first hand.
Dwarf Fortress News
On Thursday (12/18/25) version 53.07 of Dwarf Fortress was
released. An update
to DFHack was published
hours later.
This version has several cool changes, however it appears there is a bug which causes deconstruction to receive a severe time penalty (like removing a stone door or block wall takes you just as long as the invaders). We'll try to hold out on 53.06 if we can (it is what it is though, if the save goes up a version we'll embrace it).
Version 53.08 has been released, solving the problems with 53.07. We should be good to go with this version. The save which Moonworm just uploaded is still compatible with 53.06 though.
Lore (previous threads)
Files
Season 1: generated world | Ep. 1 | Ep. 2 (current save) (UPDATED 8:30 PM Eastern time)
How to play
Rules
There are not many hard rules, but generally
- You play for one year in-game time. Turns should begin and end on 1st Granite.
- Avoid using blatant exploits (the game is built of cheese, so this is sort of like the pornography rule, "you know it when you see it.") Things like perpetual motion machines or material duplication schemes should be shunned. Some things classified as exploits, like "atom smashers" should be fine as long as their applications aren't egregious.
- Try not to save-scum (Do save though. Crashes happen, and named "save and continue" saves won't clutter the main save).
- You are free to use DFHack, but do not use any of it's "Armok" (god-mode) features. Also, try to keep it modest. The fort shouldn't fail catastrophically if the next player doesn't have DFHack installed.