The partners who will join you in battle include lori, Wyzeman, Argo, and Kirito.
With an already-existing IP, they can do stuff like this. I don't know how many people (probably just a few), but there will definitely be people who will buy the game because of stuff like this, such as the characters showing up, or fans of the franchise wanting to experience the world, even if it's not clearly defined (a few references to the original material's lore should probably suffice), and even if previous SAO games had pretty much the same goals but ended up not being that good. Heck, even having "Sword Art Online" is probably enough to sell a few copies...
If they started their own IP, they had to compete with an industry in which dozens of games are released daily, making it hard to stand out. They'd have to make sure that the game is actually enjoyable and unique enough that people would want to play until the end and recommend to each other. Not just that, they'd also have to develop a very good marketing campaign to make sure the game isn't just ignored. Using the SAO IP, they just have to compete with previous SAO games. They only have to make sure that the game isn't bad enough to make fans of the franchise angry. There'll be people buying it anyways. Once again, it's way easier to just use SAO. They don't even need to make a good game that way. That's why it's way easier to get an SAO game funded and published compared to an original IP game. Most times, money and safety just speak louder than well-developed videogame concept.
Dear H,Canva has features other programs might not have, such as real-time collaboration. What I'd like to ask is what features of Canva you use that aren't in slide presentation software like Powerpoint/Google Docs/Libreoffice Impress. That way, it would be easier to suggest alternatives. :)Have a nice day,
With an already-existing IP, they can do stuff like this. I don't know how many people (probably just a few), but there will definitely be people who will buy the game because of stuff like this, such as the characters showing up, or fans of the franchise wanting to experience the world, even if it's not clearly defined (a few references to the original material's lore should probably suffice), and even if previous SAO games had pretty much the same goals but ended up not being that good. Heck, even having "Sword Art Online" is probably enough to sell a few copies...
If they started their own IP, they had to compete with an industry in which dozens of games are released daily, making it hard to stand out. They'd have to make sure that the game is actually enjoyable and unique enough that people would want to play until the end and recommend to each other. Not just that, they'd also have to develop a very good marketing campaign to make sure the game isn't just ignored. Using the SAO IP, they just have to compete with previous SAO games. They only have to make sure that the game isn't bad enough to make fans of the franchise angry. There'll be people buying it anyways. Once again, it's way easier to just use SAO. They don't even need to make a good game that way. That's why it's way easier to get an SAO game funded and published compared to an original IP game. Most times, money and safety just speak louder than well-developed videogame concept.