grow a plant, hug your dog, lift heavy, eat healthy, be a nerd, play a game and help each other out

  • 6 Posts
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Joined 2 years ago
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Cake day: June 12th, 2023

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  • I feel that, I just wanted to set your expectations. I prefer and will continue to use CalyxOS but I have no expectation that they will deliver the same level of protections/mitigations at the OS side as Graphene given their project scope is different.

    CalyxOS aims for a private, yet simple (attainable) Android experience, and I align more closely with their ideology on having a FOSS replacement for Google Play Services in MicroG.

    I suppose one thing you could levarage is work profiles on Calyx to “jail” apps you do not trust, though I’m not sure that meaningfully builds upon Android 15s own application sandboxing.

    Perhaps as a long term goal you could look into making a custom fork of CalyxOS for your device and incorporating parts of Graphene’s hardening but this will be a lot of work.





  • Vik@lemmy.worldtocats@lemmy.worldI got my first cat!
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    20 days ago

    I don’t have a lot of experience with cats specifically, but pets need time to get used to a new home. This can take up to three months.

    If this is day one, give them some space, blink slowly at them; let them know you’re gentle and there if needed.





  • Vik@lemmy.worldtoGames@sh.itjust.works*Permanently Deleted*
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    1 month ago

    It’s fair to dream. I’ve no doubt the CPU core count will increase somewhat in the next iteration. I wouldn’t be surprised to see more fixed function hardware in their next (theoretical) SoC.

    I’m not sure if we’d ever really see that much gfx resource in a handheld, at least for now. I agree it would be very cool but vendors need to strike a very fine balance as far as power is concerned. Could go for the ‘dock to unlock’ approach though I genuinely appreciate that the steam deck’s performance characteristics are 1:1 plugged in and on battery. Besides that, area is expensive, and the steam deck came in at an extremely attractive price in 2022 relative to other x86_64 handhelds on the market. I would hope price remains a focus to get Linux gaming and desktop experiences into more hands.

    As for halo in particular, significant improvements have been made at a packaging level to minimise idle draw with the mcm design (and I think that is somewhat reflected in current OEM offerings) but it’s still not quite where you’d want it to be in a handheld system. That’s not to say it won’t get there eventually.


  • Vik@lemmy.worldtoGames@sh.itjust.works*Permanently Deleted*
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    1 month ago

    The two gfx IPs were in direct competition for 2020, if anything, the two platforms should be on par in terms of base level capabilities. Interesting to see them go with a fullHD panel, though. 1080p@120hz bodes pretty well for general performance expectations. Curious what the battery life will be like.

    strix halo in any gaming handheld would be bizarre, much as I’d love to see it. I get the feeling valve would hold out just a little while longer before pulling the trigger on a second gen.



  • Huh interesting. Are these displays all the exact same model?

    There’s a relatively new feature in the amd gfx display abstraction layer called freesync power optimisation. This feature leverages panel VRR to help mclk idle low at the desktop. This was introduced for single display use with RDNA 2, and expanded to dual display along with RDNA3s MALL advancements. I’m not sure if this is expanded further with RDNA 4 but I can try to find out.


  • This isn’t true for Vega 10 and 20 due to their use of HBM2. In general what you’re describing is a comparative weakness of GDDR as a technology. I don’t think there’s anything to suggest there’s an inherent issue with idle power on older gen asics at >60 Hz save from the typical limitations with VBI compatibility in an array of panels or display bandwidth thresholds. In the case of VBI compact issues, modifying EDIDs can indeed help.





  • Can you tell us which distro and display config this is with?

    I’m also in 3D_FULLSCREEN on NV21XT but my idle mclk is 96 MHz. TGP (not to be confused with TBP which is only communicated on RDNA 3 and up) is 6 watts at idle with my browsers open. GNOME 47 + Wayland, 2560 x 1440 @ 180Hz + 1920 x 1080 @ 60Hz, VRR enabled on both displays. This is with Fedora 41, kernel 6.13.6-200.fc41.x86_64

    For context, the GPU index (0,1,2 etc) will depend on the number of video adapters you have in the system. If you have a CPU with integrated graphics, there’s a chance this will be registered as 0000 whereas the dGPU will be 0001.




  • I mean, it runs everything I need. But what is mainstream gaming to everyone else? Is it fortnite? Call of duty? Destiny 2? Pubg? Valorant? GTA? Battlefield? (weirdly a lot of shooters), Apex? Siege?

    May not matter to people like us but they each command something to the effect of hundreds of thousands of concurrent players. Capable as Linux distros are for gaming (truly the best way to experience classic games) the anticheat situation is no less dire.