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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)T
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3 yr. ago

  • There was a fair deal of "rules of order" style rules in early D&D.

    Ever hear of a "caller"? That was the special player in early D&D rules who got the privilege of telling the DM what the party would do. It did kind of help with big groups, actually.

    Better that than being stuck as the "mapper."

  • Hope you brought your diamond dust!

  • You can also safely check with Vicious mockery. The spell can target any creature, but only damages the target if it can hear, which "inanimate" things cannot.

    On the other hand, Dissonant Whispers causes the target to hear (rather than hearing being a precondition as it is with Vicious Mockery) and with this you can kill petrified creatures, thus ensuring no spell casters return them to flesh-and-blood, without damaging the statue.

  • You're not dead when you're petrified, either, which can lead to some pretty interesting exploits, rules-as-written.

    Petrified creatures count as creatures, not objects, so rules-as-written you can determine if a statue is a petrified creature by trying to target it with a spell that requires a creature for a target.

    With the cantrip Poison Spray, you can check for petrified creatures without using spell slots or risking damaging the creature, since it would be immune to poison while petrified.

  • I gave my 8 players a Condorcet poll for which game I should run next. Their main gripe was a Condorcet poll sounded complicated (it wasn't).

    Kevin Crawford's "Without Number" games swept the podium (Stars, Cities, Worlds) knocking D&D to fourth place.

    The real big table might be a factor. Combat is just so much faster.

  • Oh, I don't let the fickle dice tell me when to give a hint or twenty. Nat 1's come aplenty when you gate-keep crucial information on a die roll.

    Only thing that worked was jettisoning the players who torpedoed campaigns for whatever reason.

  • Nah. Basic was way deadlier.

  • You can be the first type, and some players will still see you as the second.

    Like, they attack the king's castle for no reason and are upset the guards don't lie down and die, then refuse to surrender when things are entirely hopeless and they're offered mercy. Such a mean DM!

  • This is just another way to out yourself, gamer.

  • If you think they’ll be too simple then it should only take your players about 20-30 minutes to solve.

    That being 15 minutes to tell stupid jokes, and 15 more to burn down the building and leave.