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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)T
Posts
5
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1377
Joined
2 yr. ago

  • As soon as it looked like we were headed into another shutdown, my guess was that their play would be to argue, "alright, it's shutdown, I guess we don't have a government anymore. I have no choice then, but to make a new one."

    Which you'd think would be a widely unpopular move, until he comes in with "and we'll just use the original US constitution, no extra stuff like 'amendments', just good ol' 1776 like the founding fathers intended".

    I think his base would actually get behind it.

  • Got in trouble not for boiling the frog, but for boiling it too fast.

  • Alone we go fast, together we go far. We're rich relative to other countries specifically because of how much we valued greed after ww2. Now that wave has ended and if we want to keep going we need to figure out how the second half of that statement works.

  • But on closed source drivers, right?

  • There are space games with procedural large scale galaxies to the point that the entire playerbase can only ever hope to see ~15% of the systems, but that's why I put the >50% qualifier in there. That's TOO big. Anyone can generate an effectively infinite procedural world, I want a large world.

    When I had originally conceived of this, it was in the context of a pokemon MMO. You would have your home town, and as a trainer, or researcher, or rocket member, etc, you'd travel at a real-time pace akin to the show.

    Alternative IP that it could work with are dragonball (imagine the playerbase on a months long search to find/fight over the dragonballs so they could awaken the dragon and make a wish to the devs), or Avatar (each player would have a chance to spawn in as a random bender. One player at any given time is the Avatar. Events happen to strengthen some benders and weaken others. Players make war and peace at will).

    There would obviously be challenges in running these types of experiences, but currently it feels like the cost of standing up an MMO is so much that no one ever does anything interesting. Instead they just copy WoW.

  • I don't consider NMS to be an MMO. If everyone went to the same location, at best, you'd most likely only see a handful of players you're instanced with (up to 32 from what a cursory search gives me). That's kinda the sad state of what passes for an MMO these days, but I don't accept it. That's not even a full raid group in WoW.

    But yeah, you could squint and say that that otherwise effectively produces the experience I'm asking for. I am looking forward to LNF for sure.

  • I don't think that means it didn't work, I think that just means it's not for everyone. I'm a firm believer that, "given the opportunity, players will optimize the fun out of a game". Small indie games take firm stances on their gameplay all the time, not every game is for everyone, and that's ok, that's how you get unique and interesting gameplay experiences. But that's easy for and indie game to do because making an indie game is cheap.

    MMOs have the unfortunate reality that they're architecturally complex, and expensive to operate, and thus need to appeal to as wide of an audience as possible to justify their existence to investors. They don't have the luxury of making the experience they want, which is why they all end up just copying WoW's enshittified gameplay, but with less polish.

    My hope is that this indie revolution we're in expands to "large scale" multiplayer games. Not so massive that it's prohibitively expensive to run, but not so small that it's a ghost town. I think that's when we'll start to see interesting MMO experiences again.

  • They know. They desperately need to manufacture civil unrest to justify their police state in time for midterms. Miller, Rubio, and others all moved their families to military bases during the shutdown in preparation.

  • by sharing that you use it

    aka "promoting". They were specifically talking about using and not promoting.

  • WoW is objectively huge, but they made it feel tiny by putting fast travel options everywhere. I would guess that any two points in the world are no more than 5m from each other if routed perfectly.

    I want there to exist one MMO where you "live" in a city, and traveling to another city is actually so inconvenient that you only do it if you have to. Not because I want to make the trek, but because I want there to be a world just large enough that any one person has usually seen only ~1%, but the playerbase in entirety has seen >50%. I don't know if any such game exists.

  • Hah, I had thought, well it's not quite reincarnation, because you don't come back as something new, you come back as yourself with the same memories. But I'm just noticing that it does seem like "the Big Problem" is very similar to what [my rudimentary understanding of] the Buddhist quest for transcendence is.

  • People or LLMs?

  • Hold up, what did I read into it? I directly quoted you and asked for clarification on whether you currently believe that is the state of AI, or whether you're saying that's what automation used to be.

    If you're saying that's what automation used to be, then we agree. But if you believe that modern AI can only do the "tedious bullshit no one wants to do", that's literally not the case.

    Sora 2 is generating realistic video of anything you want given just a text prompt, rivaling the best VFX artists.

    Hollywood is currently clamoring to "work with" AI celebrities who don't exist, with a synthetic voice, singing songs no one composed with lyrics generated by an LLM. Why give a cut to a pop artist or band if you can synthesize it from nothing?

    The education system has been completely upturned because every assignment can be completed by an AI, and there's no way for the teacher to detect it. And it's having a measurably damaging effect on students' intellect.

    A popular quote floating around right now is, "I want AI to do my laundry and dishes so that I can do art and writing, not for AI to do my art and writing so that I can do my laundry and dishes."

    And right now I literally can't know if someone is running an AI with the prompt: "respond to this comment as though you are an out of touch older American who still thinks the capabilities of generative AI are limited to simple automation of tedious tasks no one wants to do anyway." And you don't know if I'm an AI with the prompt, "respond to this comment like a condescending tech literate young adult who is afraid of the impact that generative AI owned and funded by an oligarchy is going to have on every aspect of their future."

    I honestly feel stupid even bothering to type any of this out. I'm surely being had.

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  • And it's worth noting that you can't automate the interesting parts of a job, as those are creative. All you can tackle is the rote, the tedious, the structured bullshit that no one wants to do in the first place.

    Are you saying that this used to be the case and acknowledging that it's no longer true with modern AI? Because it's demonstrably not true for modern AI and is the entire reason people are fearful.

    Honestly, this post is so far out of the loop, part of me is wondering if it's AI generated.

  • Rainworld

    All living things are trapped in "The Cycle", and no one likes it, they all want to die and be free of the burden of living. They called this "The Big Problem".

    To try and find a solution to "The Big Problem", people* built 3 AI that would constantly be running to try and compute a solution to The Big Problem. This requires a ton of energy, and an ocean's worth of water to keep them cool. The AIs are generating so much heat that it evaporates oceans worth of water, resulting in periodic violent rainstorms (thus the name of the game). People moved to structures built above the clouds to be safe from the rain.

    One day, one of the AI finally solved The Big Problem, notified the other AIs that it was solved....and promptly died before sharing it. The remaining two AI (named "Looks to the Moon" and "Five Pebbles") continue to iterate on solving the problem, but both have all but given up hope.

    You play as a Slugcat, a species specially evolved by the AI to squeeze through pipes and keep their systems clean.

    I said "people", but I don't think it's ever established what planet you're on or what race of creatures built the AI.

    There is a ton of detail I'm skipping...

    ...but when you start the game, you are merely trying to survive and explore a living ecology full of hostile creatures. The game doesn't care if you understand any of the lore, it doesn't care if you "finish" the game, it's just there to be experienced.

  • Totally, this headline is not nearly sensationalist and misleading enough for my taste.

  • “I disagree with, and even abhor, things that Nick Fuentes says, but canceling him is not the answer either,” he said. “When we disagree with a person's thoughts and opinions, we challenge those ideas in a debate.”

    That is a wild statement. He's all but equating "cancelation" with violence.

    Also, he definitely doesn't disagree with or abhor anything Fuentes says. They just want to market the same shit to different audiences.

  • Cool, I didn't know it was smart enough to undo the copy, that's good to know/hear.