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Joined 1 year ago
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Cake day: June 15th, 2023

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  • In addition to LibreOffice I often use standalone tools.

    If I want a high quality document, I use LaTeX. Same for presentation slides. However, writing stuff in LaTeX is only worth the effort if the quality is needed. For non-important stuff I just use LibreOffice.

    For calculations it depends on what I want to have in the end. If I just want to play with the data a bit, then LibreOffice Calc it is. However, if it is for something serious, I tend to write script files, or even full programs, that do the processing. That way computation and data is in separate files, and the used formulas are clearly visible and easy to debug.


  • I have been a user since the 90s. Back then it was still called StarOffice.

    Its feature set differs from that of MS Office, and its performance could be (a lot!) better, but I strongly prefer the LibreOffice user interface, and the features that matter to me (like CSV import) are way better in LibreOffice. However, LibreOffice does not have all the features of MS Office, and some are notably worse (for instance auto-fill in spreadsheets, where Excel is way better at guessing the next value).

    Sadly it’s not only a matter of preference, because file exchange between different office suites is not flawless. MS Office and LibreOffice don’t agree 100% on how to load each other’s files…


  • Yep, innoextract just unpacks the files, and I then place them into a folder in the home dir. Before I knew about innoextract I also just used WINE to run the installers, and then copied the installed files around. (btw, the apple pkg installers can also be unpacked by a combination of 7z and cpio - in case you just want to unpack one of the many GoG Dosbox games and don’t have innoextract or WINE available)

    I have a folder named ~/Games - and the individual games in subfolders there. In Steam’s “add non-steam game” dialogue there’s a “browse” button, and in that one I then select the .exe file of the game. That adds it to the library, and allows selecting Proton as compatibility tool in the preferences.

    I am pretty sure the Steam Client reports which games you play to Steam’s “presence” service, such that your Steam Friends can see what you are playing. I don’t know if Valve gathers that data for other purposes (but would assume they do unless told otherwise). Also, some games that ship with Steam integration in their GoG installer (e.g. Loop Hero) will even track as you playing the Steam version - even if you don’t own it there.

    And yeah, there is no GoG Galaxy emulation in Steam of course, but I honestly don’t care much about achievements. The lack of cloud support in non-Steam games is annoying though, as I also have a Steam Deck and those saves don’t automatically synch…


  • I usually just download the installers from their website. It’s not like I would need to install or update games on a day to day basis…

    If the installer is only available for Windows (or if I am using my ARM laptop) I use innoextract to extract the files without needing to run the installer.

    For Windows games I found that the easiest way to deal with them is to add them to the Steam Library as a non-steam-game, and to force Proton on them…




  • Yep. With Kingmaker it was extra annoying, because the game has Steam Deck Verified rating, and the Steam Deck defaults to the Linux build.

    Thing is, you can play through the whole first chapter of the game with a gamepad without issues… However, once you unlock the Kingdom Management screen, you run into the bug, which is a soft-lock once you open said screen. The UI doesn’t properly initialize, all text fields remain at their default value, and you cannot make any inputs any more. Luckily the ESC-Menu still works, so you can save your progress…

    If it weren’t for the Steam Deck, I guess very few people would have run into this bug, if any at all. Kingmaker has a different UI if played with a gamepad, and even though Kingmaker’s gamepad-UI is done really well, it is clear that it is meant for playing the game on a TV screen (think: consoles). If you are sitting right in front of your screen (PC), the UI you see when playing with mouse and keyboard is superior in each and every aspect.



  • I’ll go with “less than 100 reviews”, as with “less than 1000” my list would get really, really long. This leaves two titles in my Steam Library which I think deserve way more attention than they got:

    • ComPressure: It’s a Zachtronics-like game, where you build analogue and logic circuits using steam pipes and valves instead of wires and transistors. Its UI is a bit unwieldy, but the game itself is amazing, and it really is a shame that it hasn’t gotten more attention. Also, while there is a paid version on Steam, the game’s source code is available.
    • Crown of Pain: It’s a match-3 with RPG elements. That’s basically all that is to it, but it’s a lot of fun.

  • My top answers are of course Kerbal Space Program, Dwarf Fortress and Stellaris.

    However, all those have been mentioned already, so, to add something new to the list: Pathfinder: Kingmaker. It is currently my favourite cRPG.

    Edit: Since you mentioned “Great Linux ports”: Kingmaker has a game-breaking bug in the Linux version regarding Gamepad input. However, as long as you play it with mouse and keyboard (as the gods intended - insert PC Master Race meme), the Linux version is working perfectly fine. However, if you plan on playing it on the Steam Deck, you might want to play the Windows build.





  • While gaming performance with the nVidia drivers is often better (I’m talking about FPS alone, not taking into account the card price), the interaction with the desktop environments is way better for AMD, because their drivers are fully maintained as part of open source projects. What I mean are the tools to configure display resolution, and if you are using multiple monitors, their relative positioning. Everything just works. This alone is reason enough for me to strongly recommend AMD over nVidia.




  • It really depends on what you are doing with your system…

    On my main PC I want the full Linux Desktop experience, including some Gnome tools that require webkit - and since I am running Gentoo, installing/updating webkit takes a lot of RAM - I would recommend 32 GiB at least.

    My laptop on the other hand is an MNT Reform, powered by a Banana Pi CM4 with merely 4 GiB of memory. There I am putting in some effort to keep the system lightweight, and that seems to work well for me up to now. As long as I can avoid installing webkit or compiling the Rust compiler from source, I am perfectly happy with 4 GiB. So happy actually, that I currently don’t feel the need to upgrade the Reform to the newly released RK3588 processor module, despite it being a lot faster and it having 32 GiB of memory.

    Oh, and last, but not least, my work PC… I’m doing Unreal game development at work, and there the 64 GiB main memory and 8 GiB VRAM I have are the absolute bare minimum. If it were an option, I would prefer to have 128 GiB of RAM, and 16 GiB of VRAM, to prevent swapping and to prevent spilling of VRAM into main memory…


  • The main issue with btrfs is the RAID 5/6 write hole. If you aren’t planning to use RAID 5/6, it’s fine.

    There are some other problems too, but those don’t affect data integrity. The most annoying one currently is that defragmenting breaks reflinks, such that snapshots get turned into full copies, potentially wasting a lot of space. (I have honestly no idea how noticeable fragmentation is on SSDs, and if defragmenting is even worth it nowadays.)