snowflake [none/use name]

  • 23 Posts
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Joined 4 年前
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Cake day: 2023年1月10日

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  • What I generally failed to consider (was posting at a very early stage of the process) was the diversity of island-types –

    • With or without trees. Timber is important for fuel and ships, but it’s hard to grow trees here, especially on small islands. Big islands are likely to have trees in addition to other advantages.
    • For geological reasons, the biggest islands are likely to have the deepest natural harbors, and therefore support foreign trade. Massive glaciers that left big deep fjords when they retreated.
    • Treeless heath islands specialise in sheep (sheep eat plants, not trees)
    • Islands with warm microclimates export vegetables (Summerisle in The Wicker Man… and for those of you who haven’t seen it it’s about a fictional Herbridean island with a warm microclimate and the economy specialises in apples and fruit&veg)
    • ‘Productive rocks’ (skerries that accumulate seaweed) ship seaweeds to neighbouring islands/to market
    • Islands with cliffs (as you said) export seabirds and eggs
    • Islands with sea lochs give crab and oyster, horse mussel and brittlestar

    Among these islands are generations-long trading partnerships formalized by marriage and gift-exchange.

    Harsh winters or storms mean people migrate internally from the harshest parts. This could lead to rural depopulation.

    I’m gonna worldbuild two islands with small cities (100-200k). Islands comparable in size to Zeeland or Bali. These cities have dry-stone warehouses, markets, taverns, fun. They have that snooty big-city-boy vibe where they invariably feel more sophisticated than more rural people.


    If a fisher from another island is “poaching” your school, you’re likely to get mad

    https://d-place.org/parameters/WNAI360

    if some island discovers and introduces trawling, the entire island food economy could be put in jeopardy.

    Fishing quotas are a major source of conflict in modern politics. And they’re very hard to enforce (cops at sea? an inspector on a vessel of hostile fishermen?)



  • i agree with the other critiques in this thread re: wool and indigenous clothing

    To be clear, I agree with Keld’s critique that my FaroeHebridesShetlandOrkneyIceland world diverges from precolonial Greenland (and, for that matter, from 4¾ century Borneo), but where I disagree with Keld is that Anglocentrism is the only solution. The reason for both these opinions is because of what I said in the bulk of the post, i.e. that it’s a FaroeHebridesShetlandOrkneyIceland world.


    i enjoyed reading this, though it’s more world-expanding than worldbuilding, since there aren’t really any new elements added, just a “what if this thing was bigger”

    This is a good criticism. I should work on that. I will have to think about the qualitative differences caused greater scale and less isolation. I have a bunch of heating technologies I can add, e.g. walipini and indoor compost heating (Jean Pain’s technology). I should add rope-bridges canonically like Inca ones or Carrick-a-Rede.


    north germanic people living on cold humid windswept islands, living in turf houses and eating nothing but fermented puffin and massacred dolphins sounds very dystopian, and i would hate to live there.

    People always hate cold places. The same thing in the tropics would sound so nice. If it helps, imagine being indoors by the fire in your turf home, with a blanket wrapped around you, your feet warming by the fire, and the storyteller starting up.