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Cake day: May 16th, 2026

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  • Mutually Asssured Destruction is an easily technolngically achievable goal, that’s why we don’t see much development past that point. You only need to exterminate an enemy’s population once.

    The lesson learned by the world, at this point, is that nukes are the only way to guarantee your country isn’t invaded and that agreeing to unilateral nuclear disamament is downright idiotic. Expect more countries gettng nukes this century.


  • Thinking about this more, I think The Enterprise has a realism advantage in that most of the crew has subject-area competence–that is they have to know engineering, or medicine, or navigation, or tacitcs, or whatever. These are things that can be taught and tested and developed.

    I think where The Federation Office corps strays is in a few areas:

    1a) multiple areas of competence–like everyone is always WORKING so hard to get BETTER at everything, like why do people need to also master classical instruments as well as advanced fluid dynamics? It reflects a striving typical among Ivy League merit-obsessed individuals, which is a real thing, but it also doesn’t ever criticize this mindset.

    1b) the Science is Science trope, common SF trope --where a doctor might also know about quantum capacitors and an engineer might have enough basic biology to whipup a cure for a rapidly spreading degenerative illness. I still remember an episode with Kira and Odo getting stranded because neither of them knew shit about fixing engines and I’m still recovering from the shock.

    1. Emotional intelligence – everyone seems to be on a pretty even keel, which is unusual for the driven types from 1a.

    2. Command as meritocracy. Maybe someone in the military can speak to this, but in my view organizations have always been chock-a-block with ass-kissers and incompetent aristocrats. An actual command consistently competent is less believable than teleporters.

    I think the Orville really shines at 1a–they have some seriously flawed characters.