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Joined 2 years ago
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Cake day: August 13th, 2023

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  • She’s pretty good! Recrystallize gives her a really interesting playstyle with some of the old low-CC-high-CD style weapons like the Nukor or Sporothrix. Or you can just run a blast influence Corufell and murder everything forever.

    For most content, Preserving Shell and her passive work together to give her an excellent health pool for surviving toxin damage, above which she can run Arcane Aegis with Preserving Shell for a nigh unbreakable shield. Extremely survivable with minimal input.

    For CC, the spreading Cold from Prismatic Gem and mass supply of energy orbs from Fractured Blast lets her run Arcane Eruption for extended knockdowns. I don’t run the build, but like Nezha she’s an excellent candidate for the gloomquake strat of combining Gloom with Eruption knockdowns to lock down a wide area. Citrine is an amazing priority killer and can quickly murder anything left standing.

    I have a Circuit build that makes Citrine a high priority pick. Due to her high potential armour with Health Conversion, she can easily reach +1100% power strength with Fortified Will and Inner Absorption, and then Close Contagion and Shattering Frost work together to turn Prismatic Gem into a doom laser. Obviously this many decrees is very RNG, but on longer runs it’s less of an issue. I run Pillage on this build, but I think Decoy with Vaz spam for personal survival is an option to make excavations less awful.




  • sandriver@dormi.zonetoWarframe@dormi.zoneEasy Headshot
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    11 days ago

    I use a primary Gaze with Pax Seeker, although the trajectory on the seeker bolts means it doesn’t work with low ceilings.

    Does it have to be primary? As long as you’re not using a big explosive pistol like Akarius Prime, and are willing to give up a primary, this is the exact use case for the Scourge, as it marks enemy heads with a bullet attractor.


  • Temple singlehandedly fighting Influence meta by washing electric procs out with an 8.5x heat multiplier.

    Overall they’re pretty well-rounded. Lizzie is a great utility weapon due to the ADS providing all the elements you would normally want. She hits like a truck too, and clears crowds easily. Rippers Wail is the kind of “healing” ability that restores shields once health is full, so it gives you a shield gate after the intangibility from the performance is done.


  • I think Equinox’s other problem is that you’re actively punished for swapping, too. Pacify & Provoke fall off when you swap, and you need Energy Storage otherwise Mend & Maim fall off when you swap. Which sucks extra hard on Equinox since she’s one of the severe MAD frames: her strength softcap is 200%, she wants lots of range, and Night form requires intense energy economy due to uncapped energy drain per target on Pacify.

    I love Equinox, I want DE to love Equinox too.


  • Actually, my context for “high KPM” is any number of Influence setups, like high-parkour Heavy Slam or Stealth Xata, or even meme setups like Stealth Xata Ichors. But yeah comparing any frame to Influence is pretty unfair.

    I guess having to pop towers isn’t bad, as long as I’m not being forced out of the room I’m camping. Just feels like forever since my KPM has been so low I’ve had to do that.




  • Built for more aggressive strength and 235% range and his KPM is still lacking. Damage is nearly double now. What’s the strategy for pillar placement? At the moment I pick a connector tile with close spawns, drop pillars at the ends, then shoot Crucible at enemies as they clump up. The Crucible and pillar blasts seem to tick very slowly, so I think that’s my issue.

    I’ll give him one last spin on next week’s EDA, assuming it doesn’t roll Constricted for the fourth week in a row. After that I’m willing to accept that I just like Vaub’s mobile and weapon buffing style more, and Mr Sits In Place is just too diametric to my playstyle.



  • If you missed your chance, don’t worry, Wolf beacons come around every so often. I believe I have some spares, send me a DM here if you’d like to organise some hunts.

    Late answer, but Zephyr with a good melee beats basically everything in this game. You have to love her movement though.

    Zephyr herself wants Funnel Clouds, and if you’re doing a slam build, you want Nira mods as well. After that it’s free, but she really likes range and duration, and strength is only necessary on Air Burst Rounds builds.

    For a blast slam build, any arcane is fine, including no arcane. Retaliation is quite nice now that we have Primed Redirection, once you’ve acquired it. If you’re running Nira, or an Incarnon, you can skip base damage. You want initial combo, attack speed, Seismic Slam. Crit mods on most weapons. Electric if you’re running Melee Influence.

    For survivability, I recommend getting your hands on some Ancient Protector spectres, either from Loka kill squads or from Loka directly. Investing in Protective Sling from Vazarin is huge as well, and I honestly recommend running Vaz in most cases, as it makes the game a lot more fun in my opinion. A Fortifier secondary is a huge asset as well: Grimoire, Akarius Prime, Lex Incarnon and Atomos Incarnon are all excellent choices.



  • Just regular orange shards I’ve scrounged up from weeklies, I don’t tauforge them because yellow shards are just too useful for my preferred build style, which is lots of parkour speed and a bit of casting speed.

    Due to Fused Crucible’s uncapped energy drain, six of my mods are going to energy economy: umbral fiber/intensify/energy battery, equilibrium, fleeting expertise, primed continuity, boreal’s hatred. I have been and will continue to be spending all my pix chips on peely pix, so Universal Fallout is still only rank 1.

    I’ll try the opposite approach to energy economy and build around a core of neutral efficiency, duration and equilibrium, and layer things in if I’m still struggling with energy economy. I was aggressive with energy since I wanted a build ready for level cap Duviri and Constricted ETAs.


  • I’m gonna be honest, I need help understanding how to build him. 235% range and get back to neutral strength? At the moment I’m running 190% range and 120% strength (95%+growing power) and finding his KPM isn’t good enough to self-sustain in Survival off kills alone. Last run I only pulled a bit over 60, and when I think that most of my Influence builds are 120-200, it’s a letdown. Theoretically he should have parity with a 54k Influence if I hit just 6 targets with Crucible, so maybe my issue is I’m not picking the right tiles to camp.

    Fused Crucible is interesting, as it’s one of the more offensively-oriented invincibility effects in the game. Despite the nominal roll nerf, he’s still quite mobile and responsive with enough parkour speed and Amalgam Diffusion on his pistol.