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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)R
Posts
9
Comments
342
Joined
3 yr. ago

  • You could put Daniel Day-Lewis in that role and I think it would still be a terrible film. A good actor cannot rescue a story that inept. They might be able to wring some pathos from otherwise inept dialog, but it's not going to change the fundamental structural issues with the movie, and, as you allude to, it might strip it of what makes it entertaining in the first place.

  • Full disclosure, the last time I studied chemistry was 20 years ago, and I was not a particularly good student, so take this with a heaping helping of NaCl.

    It isn't the direct reaction of Drano + PVC that causes the issue. Rather, it's the heat given off from the reaction of the clog and the lye. Apparently it's significant enough to be an issue. I tried looking up how much heat might be released by the reaction, but I went crosseyed reading the formula, so someone else will have to do the math on that one.

    Also, I know you said caustic material doesn't react with metal, but Google doubts you on that front, for whatever that's worth. In fact, zinc is specifically called out as a metal with which sodium hydroxide reacts pretty strongly, which is important because many water lines are steel galvanized with, you guessed it, zinc.

  • Oh, that device from the classic "Don't Build the Torment Nexus!" series of science fiction novels? Wow, I can't believe the future is finally here.

  • Ah man, I haven't listened to Ben Folds in years. Thanks for the reminder.

  • I bet Ron started it.

  • Mmos and arpgs are intrinsically linked by their gameplay loops. Admittedly, this can vary to a greater or lesser degree depending on the specific games being compared, but Diablo 2 was, in many ways, proto-WoW.

  • Fair point! To be honest, I had a lot of internal conflict about saying anything at all, what with this being a "I don't care about Star Wars" thread and all. I've never let reading the room stop me in the past though lol

  • Far be it from me to defend most of the goofiness in Star Wars, including its politics, but I don't think there's any contradiction in those particular facets of Leia's character. Being a princess doesn't exclude her from supporting rebels, nor does it mean she can't have prejudices. The history of most aristocracies is a bunch of prejudiced nobles supporting various schemes against one another.

  • Wandering through to mention that your local library almost certainly has a collection of cookbooks spanning decades, and, depending on your area, might even have stuff tied specifically to your region. Take the book, photocopy the recipes you're interested in, return it, get to cooking!

  • I was told it was never about the size, it was about how you used it!

  • I heard they're made in the same factory, they just change the letterhead.

  • After VtM 1's tumultuous release, not to mention the drama surrounding the sequel's development, that makes sense to me.

    That being said, I don't think it's quite as big a leap as the person above is making it sound. To use their words, The Chinese Room are known for "strong art direction, atmosphere, and story, [and] weak gameplay". They also suggest that the games TCR make are "the exact opposite" of Bloodlines 1. Which is kinda boggling my mind, cause I'm pretty sure the critical and user consensus of that game is that it excelled in its art direction, atmosphere, and story, and fell comparatively short in its gameplay. In fairness, I think he was referring to the limited open world nature of VtM 1 vs the straight linearity of the "walking sim" genre, but still. I'd argue the most memorable section of VtM is the Ocean House Hotel, which is, basically, a linear walking sim level, and it's not as though the og game did a ton with its open world.

    Now there's an argument to be made that Paradox made the wrong call by doubling down on the peripheral elements of the game, rather than hiring a team that has ARPG gameplay bonafides, but I think that's only an argument that can be made with the benefit of hindsight. Additionally, is it true that the gameplay/combat of VtM2 is glaringly bad? I can't speak for myself, but the handful of reviews I read characterize it as serviceable at worst. Which, again, seems right in line with the first game.

    I'm very much on the outside looking in though.

  • Trust the process, the man's a professional.

  • For what it's worth, based on the research of Tetsuden Kashima, the total numbers of ethnic internments during WW2 breakdown to: Japanese: 17,477 German: 11,507 Italian: 2,730 Other: 185 Total: 31,899 (up from the Justice Department's official count of 31,275)

    source

    Additionally, while mass internment of citizens with German heritage was considered, at least in coastal and high security areas, it was determined not to be practical. While that could very well have been true, Reagan (of all people) codified the actual reason into law when he signed the Civil Liberties Act of 1988, which explicitly lists the rationale for Japanese American internment as "race prejudice, war hysteria, and a failure of political leadership".

  • Apropos of nothing more than my idle speculation, I'd guess they will return to the transport tycoon genre if they are able to do so. Before Skylines took the crown from SimCity as the preeminent example of the genre, they made the Cities in Motion games, which were narrowly focused on improving the mass transit of existing cities (as opposed to building the city itself). I know the second CiM game had some interaction between the city and your efforts as transportation czar (in the same way you could indirectly influence a citiy's development in, say Railroad Tycoon), but the emphasis was always on transit. I imagine the newly independent team will want to keep their focus narrow, unless another publisher swoops in to replace the safety net.

  • Thanks for context. It was giving me Ugly Americans vibes, but I knew that wasn't correct.

  • Lol you're correct. Idk what happened there, meant to say fun!

  • Tremors is up there for me. Every couple of years I revisit it and have just as much time as the last.

  • It's not.