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Joined 2 years ago
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Cake day: July 9th, 2023

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  • Post your shit, don’t be excessive. If it gets deleted for self promo in one community, there’s several alternatives. If it gets deleted in every community, reassess your messaging lol.

    This platform requires OC to survive, or else we’re just a mirror for other sites. Deleting OC because it comes from the Creator seems short-sighted, but I’m also not a mod. So, ymmv.


  • I feel like, if you are categorically incapable of coming up with something nice to say about someone’s hat with a degree of sincerity necessary to make it through that one-off interaction, then one of two things is true: either you’re the wrong person to be involving themselves, or the hat is so horrendous, the kind thing to do would actually be insulting them so they never wear it again. My money is on the former tho lol



  • redhorsejacket@lemmy.worldtocats@lemmy.worldConnor has seniority
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    1 month ago

    I mean, we can only go off of what is presented in the story, while acknowledging it’s 4chan and therefore both fake and gay. Within that frame, the new guy has been tagged with a nickname, he has mentioned to his colleagues that he’d prefer they not call him the nickname, and they are continuing to call him the name he’s expressly said he’d prefer they didn’t use. That’s a textbook hostile work environment, at a minimum.



  • Undoubtedly, yes, the fixed camera perspective of the original RE games owes a huge debt of gratitude to Alone in the Dark. However, Sweet Home predates the original AitD by 3 years, and has a direct lineage to RE through Tokuro Fujiwara, who directed Sweet Home and produced the original RE game. In fact, RE began its life as a SNES remake of Sweet Home in 1993, and it wasn’t until production had already begun that Mikami discovered AitD and reconfigured their plans. I’m not super familiar with AitD, so perhaps he lifted more features from that game than the perspective (that weren’t already present in some form in Sweet Home, at any rate), but I didnt see that mentioned in the interview.




  • It all depends on how you’re defining “influence”. As an example, let’s look at the first Resident Evil game and it’s predecessor, Sweet Home. More people have played or heard of Resident Evil than a movie tie-in game that was never officially released outside Japan. However, a huge amount of RE’s DNA (indeed, things that fans will say are necessary to capturing the feel of early RE games) stem from Sweet Home. Hell, RE was initially conceived of as a remake of Sweet Home, until they realized they didn’t have the rights. Below is an incomplete list of features from Sweet Home that were incorporated into the first RE.

    • inventory management puzzles
    • exploring an intricate, cohesive location inhabited by monsters.
    • narrative communicated through found notes and cutscenes
    • deliberately clunky combat to emphasize player vulnerability
    • protagonist characters each have a thing they can do that others can’t (presaging Jill’s lockpick and Chris’s lighter)
    • door loading transitions

    So, which is the more influential game? The one that popularized all of these concepts, or the one that originated the concepts? I think a case can be made for both, but I lean towards the originator.