The Sega Mega Drive or Genesis scene is probably the most active as of now with several big commercial titles releasing yearly followed by ton of ROM-only smaller projects and ports released on itch.io. This is largely thanks to the still fairly recent release of the unofficial SGDK development kit making development much more accessible to those not into learning 68k assembler. SGDK itself is still actively developed, releases somewhat regularly and the number of 16-bit Sega game projects keeps growing, as tracked by Pigsy, a developer themself who has taken on porting Castlevania: The Symphony of the Night from the PS1 to the Mega Drive among other things.
Eh, beats finding yourself in that complete breakdown of a process where you're having to recite your email address character by character to a person who somehow is both
a) judging YOU and
b) unsure the part after the @ can actually be something besides gmail.com.
Spelunky, for co-op. I definitely prefer the first game for solo but it only has local co-op. Spelunky 2 has both local and network play but the difference between having a single camera follow the one flag carrier and everybody having their own screens is like playing a different game. Single screen is total mayhem.
Well this is a unique take. But don't worry, there's a Firefox for you, too. Try the ESR, or Extended Support Release, it
receives major updates on average every 52 weeks with minor updates such as crash fixes, security fixes and policy updates as needed, but at least every four weeks.
From personal experience, 11 can't do vertical taskbars and the hack that restores 10's taskbar isn't entirely bug-free and can be shut down on a whim by MS with an update removing the functionality.
From what I've read, 11 is a privacy nightmare with Recall and the ever-worsening insistence on having a fucking MS account to log in to your PC locally. Sorry I meant your self-serve surveilance and ad-targeting appliance.
Having to fight the anti-features and dumbing down of a piece of hardware you supposedly own to keep it usable and useful to you, not the mothership, with hacks of varying reliability... What part of that sounds like something you would want to spend any of your money or time on?
The Sega Mega Drive or Genesis scene is probably the most active as of now with several big commercial titles releasing yearly followed by ton of ROM-only smaller projects and ports released on itch.io. This is largely thanks to the still fairly recent release of the unofficial SGDK development kit making development much more accessible to those not into learning 68k assembler. SGDK itself is still actively developed, releases somewhat regularly and the number of 16-bit Sega game projects keeps growing, as tracked by Pigsy, a developer themself who has taken on porting Castlevania: The Symphony of the Night from the PS1 to the Mega Drive among other things.