

This has more to do with the Windows frameworks costing an extra $140. I’m sure a lot of people will just buy it with Linux and then ‘obtain’ Windows on their own.


This has more to do with the Windows frameworks costing an extra $140. I’m sure a lot of people will just buy it with Linux and then ‘obtain’ Windows on their own.


Looks great, I was never a framework believer because it was so overpriced (to an extent it still is), but this sounds way better and might actually be a good deal. Aside from the specs bump, they fixed almost all of the issues with the older frameworks (CEO talks more about it in this video).
Better build quality and less flex, better screen, better speakers, and a better touchpad. The biggest issue I heard about it was that it felt a bit cheap and wobbly because of all the moving parts, but if they manage to fix that, I might actually get it some day.


According to some analysts, it’s because Call of Duty lost $300M in sales after being added to Game Pass. They raised the price to get that money back, people started unsubbing, and now they’re backtracking on putting CoD on game pass as a launch title (so they’re reducing the cost again).


I think the post might be talking about last month again.


Oooh yeah, I actually considered the SP at first but it wasn’t in stock where I live. That might’ve been a good thing though, because the H is very comfortable to hold whereas clamshells generally aren’t. But yeah, it’s really hard to justify buying more than one of these.


Yup, your handheld has the exact same internals as mine, I think the only difference is that it’s bigger and vertical. Good choice.


Normally I would agree, but Wi-fi on this thing adds a lot to it. It allows you to scrape box art and a short video that gets shown when you hover on each game you have, and it lets you connect to retroachievements as well as easily transfer files from your PC wirelessly with FTP.
It’s definitely not needed but it makes things a bit more convenient for me IMO.


So I asked each model where it (thinks) it is hosted/running.
[…]
Can we trust those responses, or is it more mirage with plausible-sounding responses?
Whoever wrote this doesn’t know how AI works. They don’t know where they’re hosted. He could have asked Mozilla instead of panic-posting. This guy keeps saying his data was given to “third party hosts” but he has no idea who the hosts are, Mozilla could be the one hosting the models…
Mozilla says this was a flub; it will refine the onboarding around Smart Window to limit memory formation to post-opt-in activity only. That’s obviously the right fix.
So, false alarm. Try beta software, get software bugs.


The library in the post itself is pretty new, so I don’t think there are any real examples out there aside from the website advertising it.
That said, its idea of sending HTML from the backend and showing it in the frontend isn’t new - HTMX has been pretty popular the past few years and is basically the same thing. It’s great for any type of website that doesn’t update often, so anything that isn’t a webapp or does a lot of things from the client side. There’s a popular article of a company switching from React to HTMX which simplified the code heavily.


Not sure where OP got that link, but the official one is https://godotengine.org/releases/4.6/


The fact that fans might port TP to the Switch before Nintendo bothers is hilarious


Your comment posted 3 times so I’m guessing there’s something with your internet haha
I’m still deciding how “serious” the project is going to be, but if all goes well I will definitely add support for other formats. I’m already looking at adding Pandoc for document conversions.


I have a whole blog post talking about using Godot for GUI development. The short of it is that it’s surprisingly good but has a few drawbacks, and it doesn’t have a bustling ecosystem like webdev tools. I’ve yet to try it on mobile, though.


The choice of Godot for a UI library is an interesting one; how big is the program in the end?
Not small but not huge either, the app itself will be within 25MB uncompressed (<10MB zipped) - but it doesn’t matter that much since most of the file size will be the dependencies used to convert stuff. I have a blog post talking more about Godot for GUI apps if you’re interested.
The rest of the feedback is appreciated! I was just about to add some text showing which file was being converted when processing.


Video files are an exception since it would be too slow on WASM
Q: What happens with video files?
Video files get uploaded to our lightning-fast RTX 4000 Ada server. Your videos stay on there for an hour if you do not convert them. If you do convert the file, the video will stay on the server for an hour, or until it is downloaded. The file will then be deleted from our server.


VERT is really close but not totally what I was looking for, it’s a web app rather than a local program and AFAIK can’t convert videos locally, you’d have to upload it to a server and download them again.


Appreciate the feedback!


I’ve yet to see any AVIF in the wild. I think support for it is not quite there yet, everybody is still relying on WEBP.


It’s a heavily modified and upgraded version of source 2, but yeah.
If you’re playing modern games that just released, they often need the newest graphics drivers to run well and look right. It also helps to have the most modern version of apps like Heroic Games Launcher and stuff, but Flatpak has solved that somewhat.
If anyone here games a lot, I’d recommend a more rolling release distro (or the version of Debian that updates packages quickly, forgot its name).