I've found hyprland itself is very stable, but what you run on top of it often compromises that. Using end 4 dots as a base on cachy has been a superb experience for me. Had a lot of issues with my completely custom hypr on tumbleweed (not tumbleweed's fault tho)
I was meaning to build exactly this, beat me to it! Awesome stuff my guy/gal, thanks for sharing!
One thing I'm missing from local libraries is music discovery. Do you think a two way sync with Spotify to get recommendations from their engine is something you'd be interested in adding? I'm happy to create a pull request myself soon, a quick scan of their docs show they provide a get recommendations query.
Woah, I gotta try this, dynamic tiling (and the related shortcuts/interactions) was the only thing that pushed me away from kde to hyprland. Great stuff, thank you!
I'm self hosting seafile and client apps are absolute garbage. Everything else is chef's kiss, as long as I can get away with using the file explorer or cli
That traffic only skews the graph like a false positive. While WebKit itself is oss, apple's tendency to just separate itself from the rest of the world makes it largely irrelevant. There are very few alternative browsers based on webkit for other platforms and the expected benefit of developers having to cater to apple's choices are thus negligible for the rest of us.
Don't blame programmers, they are (generally) nerds who would spend more time optimising than developing if allowed. The problem is companies want speed in development, that's why you get electron apps- you build it once and deploy on web, mobile and desktop. Who cares if they hog GBs of RAM
Yes, this is the obvious workaround. I was trying to explain why 'they can't just roll back' and why i don't believe they have the setup to do it automatically
Wow didn't have the same problem. In 2006 you didn't have instant microtransactions, which in turn unlock in game currency, which then can be spent.
This is a chain of events which would normally be handled by an event database if it were to be made easy to roll back. You can imagine it working much like a ctrl+z undo, it's a stack of events which is deterministic and can be played back, forward or from a specific time. In theory you would identify the malicious transactions, roll back the actual database and then replay without them.
Why they don't do it? This is an incredible amount of overhead engineering with no value to be sold to the VPs of the company/project leads. It's basically insurance for an edge case. It would also cost them much more money/server resources in addition to the traditional database they also have to run in parallel for all other functionality. It's such a hard sell for a company who's only interest is the bottom line.
You can't just roll back the database, you have to also replay any legitimate transactions between the last snapshot and now, and that's a whole other can of worms which I don't expect a game server would be prepared to handle out of the box
I've found hyprland itself is very stable, but what you run on top of it often compromises that. Using end 4 dots as a base on cachy has been a superb experience for me. Had a lot of issues with my completely custom hypr on tumbleweed (not tumbleweed's fault tho)