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311
Joined
6 yr. ago

  • Are people asking for a Bloodborne remake? I always thought they just wanted a port to systems other than PS4. Which I still think Sony should do.

  • Well, I don't go around asking questions and then refusing every single answer, I can tell you that much.

  • No, those work too. I couldn't possibly exclude examples of such lovely books for children.

  • Average, but quiet and peaceful life and it's not even close. Being famous sounds like a massive chore.

  • Yeah, definitely not kid friendly. I'd much rather give them a light-hearted story about puppies, like The Plague Dogs.

  • Nice try, NSA.

  • Suits me. I have a ton of movies and TV shows to catch up to.

  • It's been a while since I've seen the movie (and have no desire to see it again) and I don't remember the scene as clearly, so that's on me. Throwing away the gem was still colossaly stupid, though.

  • James Cameron's Titanic. It's marketed as a romantic film, but the moment you start looking at other aspects of the movie, it just seems stupid. The antagonist is so cartoonishly evil, it's a wonder they didn't give him a mustache to twirl.

    And then there's the ending. Oh dear lord, the ending. Spoiler warning and all that: at the end of the movie, The Titanic s(t)inks and the passengers try to get to safety. Rose finds a floating door or something to stay afloat and finds Jack swimming in the freezing ocean. Then Jack makes the most non-sensical decision in the entire movie: he sacrifices his own life for no good reason. The plot frames it as a necessary sacrifice, but it totally IS unnecessary, because there was enough room on the stupid door for two people. And then we flash forward to the present, where Rose is old, but still has that gem she wore throughout the movie... and then she tosses it into the ocean. WHY.

    Basically the plot boils down to: two young people have a fling on a boat and then the boat sinks. It absolutely did NOT deserve all those academy awards it got that year.

  • I often use UT, Q3 and CS 1.6 as examples of how long a game can stay active when players are given tools to setup their own servers, as opposed to companies handling multiplayer themselves (and often killing it off in a few years).

  • Seconding the Blackwell series, with a caveat. The earlier games can be a little rough around the edges, resulting in a few Guide Dang It! moments. Walkthroughs are your friends.

  • Yeah, single player games are nowhere near dead. If they ever did go the way of the dodo, I would probably stop playing altogether, because for the most part I just don't like multiplayer games.

  • I would get a house, get a dog and just chill with said dog.

  • Thanks!

  • Dunce here, I don't get the joke. Can somebody explain? Are ceiling lights something ND people don't like?

  • It definitely is for me, with pretty much the same reasons as the ones you've listed. I spent most of the last two summers indoors, because the heat was just unbearable. My friends and I hung out in the evenings, when we could take short walks without discharging a small lake's worth of sweat. I can't wait for autumn to arrive.

  • Ah. I... honestly hadn't noticed. Apologies, OP. Removing previous comment.

  • Fellow IT guy here (welcome!). It's like everyone else said: have some proof that your boss was informed of the situation. As someone who worked for a few years in IT: avoid verbal agreements; you won't be able to prove they happened and they'll make it your fault. As an example, I refuse to do any work that might have long-term consequences if I don't have a ticket requesting as such or at the very least a mail in my mailbox. All agreements should be documented somewhere. Email is good, hard copies (paper) are even better.

    Always, always, always document your requests. Bosses will not hesitate to throw you under the bus when something THEY fucked up goes wrong. Like southsamurai said: cover your ass, then follow orders. When shit inevitably hits the fan, you'll have something to point to.