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Joined 10 months ago
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Cake day: January 10th, 2024

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  • I’m doing all of my PC gaming on Linux for years now. Except for VR. It’s unfortunately not running well at all for me. I’m running an Nvidia GPU with a Valve Index and whenever I was able to even get a picture on the HMD in the first place, the latency from movement to screen was about a second or so. Which is an incredibly efficient way to feel incredibly sick.

    I’m not sure about your setup, maybe it’s better supported in some way, but, from my experience, I’d unfortunately recommend keeping a Windows partition for VR and saving yourself the (quite literal) headache.



  • I agree that both the map and the statistic I’ve posted don’t take those country-specific characteristics into account.

    I’m not sure how important that difference really is, though, as both the US and Germany seem to have pretty similar degrees of urbanization (US: 83.3%; Germany: 77.8%; source). So the rural population isn’t really that big in either country, relatively speaking.

    I’m not trying to say that the rural population isn’t a factor, I’m just not sure how big that factor really is.



  • I think we‘re in a very different situation right now. Proton has become so good that it‘s just not necessary for most developers to do anything to get their game running on Linux. When Macs peaked in the hardware survey, the compatibility tools were far less powerful and developers had to actually invest time and resources, if they wanted their game running on Mac.

    I also think that the Steam Deck is absolutely being recognized by many developers. Even big publishers proudly announce their games being playable on it. And having games optimized for Deck often improves them on Linux in general.

    So I really wouldn’t worry about developers not specifically targeting Linux. Even without that, gaming on Linux is in the best spot it has ever been and is steadily improving.


  • Although I’d love to see that happen more frequently, this is simply not realistically doable for most commercial games.

    Almost all of them use licensed third-party libraries which are integrated deeply into the game’s code base, but which can’t legally be distributed as part of an open source project. So in order to be able to open source a modern commercial game, you’d have to put in quite a lot of work finding all of your code integrating with commercial libraries and either replacing or removing it. And if that’s not enough, you’d probably have to have your (expensive) legal team check the entire code base for any infringements just to be on the safe side.

    All that work for no monetary gain just isn’t a very good business case. So, unfortunately, I wouldn’t expect a lot of modern games to be open sourced any time soon.




  • I‘d be really surprised if Apple tried that.

    They have to know that it violates the DMA. And the penalty for violating it can be up to 10% of their yearly worldwide revenue (not earnings!) for the first violation and up to 20% for repeated violations. I don‘t think they‘d risk that, especially as the EU really isn’t known for its leniency when someone intentionally breaks their rules.