

We do, AI companies just don’t respect it.


We do, AI companies just don’t respect it.
That’s fair, although there was more stuff in the levels of the second half (but you’re right, even then the only thing you could really interact with were doors).
Try to do Portal 1 in a forest setting, or in a detailed medieval city centre environment. That kind of design language would completely fall apart.
Of course. Their design was very fitting for the kind of games they were, and different games would need something different to guide players :)
I haven’t played through them, but I believe the Half-Life games had a greater variety of environments?
Very fitting ending for this discussion too, as I think its message was something like “our destination is wherever we end up” (with Stanley and the narrator making up their own story, with no regards to what the game™ had planned for them).
It was also called the confusion ending :)
“Wouldn’t wherever we end up be our destination, even if there’s no story there? Or, put in another way, is a story with no destination still a story? Simply by the act of moving forward, are we implying a story such that a destination is inevitably conjured into being via the very manifestation of life itself—”
“So we know that each door has to lead somewhere, which means that somewhere at the place where we’re trying to go, there must be a reverse door that leads here! And that in turn means that our destination corresponds with the counter-inverted reverse door’s origin. So, starting from the right, let us ask – will taking the right door lead us to where we’re going? And since the answer is clearly yes, that means the door on the right must be the correct one. Another victory for logic. Onwards, Stanley! To destiny!”
I love these quotes.
The Portal games were really good at this. Using the environment to guide the player where they needed to go and then they used lighting to show what you should look at.
Portal 1 did have some red arrows and “this way” signs on the walls, but that actually made sense because there was someone helping the player character out.
Slight nitpick, but CC BY is not a copyleft license, because it doesn’t require derivative works to be licensed the same way. CC BY-SA and CC BY-NC-SA are copyleft licenses.


“Nah”? You seem to be agreeing


Can’t be too sure about that: https://sh.itjust.works/post/57524423
The whole patent system should just be abolished. And if we can’t achieve that, at least software patents.


Exactly. The NoSuchMethodError and codec stuff is actually a bit of a red herring here. The actual problem is that the user loaded the mod in an unsuppported Minecraft version.
class_5699.method_65313 resolves to Codecs.listOrSingle. Would that really have been any more useful?


I’m in this image and I’m not sure what to think about it
Anyone know which mod added this text?


Congratulations on winning the button!
I didn’t intend for this to happen! Especially when we were so close to overtaking purple… It was pretty funny though
I quoted GLaDOS saying “Don’t press that button. You don’t know what you’re doing.”
… and no one pressed the button. It ended.
I quoted GLaDOS saying “Don’t press that button. You don’t know what you’re doing.”
… and no one pressed the button. It ended.


The information returned by whois depends on the registry. For example, most registries for European TLDs basically just show whether the domain is registered (I say “most” because I’m not sure whether it’s actually all or if there are exceptions, but I know .de is like this). In that case, there aren’t even “whois privacy” services available from registrars. For TLDs from other countries or gTLDs, this might vary.
In either case, do note what the other comment says. Whois is not the only way to identify who runs a service.
it returns a lot of information such as registrar name, abuse contact, creation date… even though i paid extra for “whois privacy.”
If you didn’t pay for whois privacy, it would most likely return your actual name, email address, phone number, and home address instead. “Whois privacy” just means your registrar inserts their information into these fields instead, and forwards any mail they might get to you.


Da wird Qobuz schon erwähnt (ehrlich gesagt unerwartet) und dann wird nicht einmal darauf eingegangen, dass man sich Musik dort auch kaufen kann. Ein bisschen schade eigentlich, schließlich umgeht man damit praktisch die Probleme des Streamens, was ja für den Artikel relevant gewesen wäre.


I feel like having to do moderation on the instance level is just not a good idea, because it just leads to scenarios like this. Unless an instance was just set up to send spam, in which case blocking it site-wide is obviously the best thing to do, you’re always going to cut off actual people who post from there.
At least on Lemmy, moderation can also be done on the community level, which actually have a topic they can enforce.


I like the different approach some games take, like Minecraft’s “advancements”. They’re per save, so mods don’t disable them (in fact, many mods add their own), and a nice indicator of how much progress you’ve made in a world already.
And people who care about “completing” a game can still do that in a single save and show off the advancement progress window there (although it can be cheated just like in any game).
There’s just no global statistics anymore.


Also reading through the post linked at the end that has more details, this proposal actually seems pretty well-designed. Most importantly, it’s very easy to use, and that’s important for accessibility features (otherwise no one will put these attributes on their websites).
Looking forward to being able to use this, but it’s probably going to take a while for it to be accepted and implemented across browsers. Not sure what the process for that actually looks like.


“Following the recent discussion, we have strengthened our safeguards,” [OKA’s] Zimmerman told me. “We are now rolling out a second, independent LLM review step. Translators must run the completed draft through a separate model using a dedicated comparison prompt designed to identify potential discrepancies, omissions, or inaccuracies relative to the source text. Initial findings suggest this is highly effective at detecting potential issues.”
Ah yes; when LLMs don’t work, just add more LLMs. Genius.
They say it’s been “highly effective” but somehow, I doubt that.
That’s one of YouTube’s anti-adblocking measures. As far as I know, it only happens on a “cold” load (like when opening a YouTube video by going to its URI directly). You can avoid it by navigating to it from within the YT interface.
Funnily enough, the time you have to wait is still shorter than the ad you would’ve had to watch.