• 1 Post
  • 160 Comments
Joined 2 years ago
cake
Cake day: June 11th, 2023

help-circle






  • It is very stable and I like that when an update breaks it fails to build rather than failing down the road during runtime, but I never quite got the hang of running -9999 packages (Gentoo’s -git equivalent), which I like running on Arch. Also in general getting new updates quicker and just having a bigger library of packages and the AUR available, since it was kinda getting old coming across software I use or wanna use that has no ebuild available and having to make my own.








  • What does it mean to “process shaders in real-time”?

    Processing them as they’re loaded, quickly enough that there’s no noticeable frame drop. Usual LLVM based shader compilers aren’t fast enough for that but ACO is specifically written to compile shaders for AMD GPUs and makes this feasible.

    Pre-compilation would in theory always yield higher 1% lows yes, but it’s not really worth the time hit anymore especially for games that constantly require a new cache to be built or have really long compilation times.

    I think the one additional thing Steam does in that step is transcoding videos so they can be played back with Proton’s codec set but using something like Proton-GE, Proton-cachyos or Proton-EM solves this too.

    Disclaimer: I don’t know how the deeply technical stuff of this works so this might not be exact.