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magic_lobster_party

@ magic_lobster_party @fedia.io

Posts
2
Comments
799
Joined
1 yr. ago

  • More code = more things that must be maintained = more things that can break. It’s natural that development slows down over time. Doesn’t necessarily mean there’s technical debt.

  • There’s always that one Microsoft engineer who is annoyed about OpenSSH being slightly slower

  • My app version is up to date. Tried it a few months ago. Still black screen whenever I try to share the entire screen. Individual windows work fine. None of my coworkers have managed to make it work in Wayland.

    It worked a few years ago with some workaround, but Slack patched out that workaround.

  • Not any more difficult than doing a fresh Windows install.

  • Wayland is fantastic, as long you don’t need to do screen sharing in Slack. Only thing hindering me going Wayland on my work laptop.

  • But her emails!

  • It’s still always DNS for some reason

  • My God, what are you doing?

  • I’m mostly a layman. The only thing I know is that MOND is the leading competing explanation. I leave it for experts to decide which one is correct.

  • Big beautiful Bill

  • I think $700-$800 is a more realistic range unfortunately. It depends on how thin margins Valve is willing to accept, but I don’t think they want to sell at a loss like the typical console manufacturer.

  • Relevant part of the article.

    Larian Studio's Publishing Director Michael Douse took to Twitter to argue Valve aren't looking to make a device that exceeds the power of the consoles, they're making a baseline. "They're probably betting on the fact that anyone who wants more demanding PC hardware on their TV is part of the audience who know how to turn any PC into a Steam Machine," Douse argues.

    […] Douse says, Valve are setting a baseline. "If Valve can once again normalise and thus create that entry point there is potential for big growth in that new market". Once Gabe and his kin establish a baseline, other companies, such as ASUS and Lenovo, can roll in with their more powerful machines.

  • That’s what years of screwing customers over does. Ubisoft is no longer a brand people associate with quality products.

  • Things behave in ways that can’t be explained by our current understanding of physics.

    For example, galaxies rotate faster than we would expect. It’s as if there’s more matter in the galaxy than we could see. Scientists use the name ”dark matter” for this phenomenon.

    Scientists don’t know if dark matter really exists, or if there’s other ways to explain this phenomenon. Another explanation is that there’s no extra matter, but that this is just how gravity behaves in large scales.

    What’s interesting is that different galaxies has different amounts of ”dark matter”. Some have almost no ”dark matter” at all.

  • You can install Windows on it if you really want to.

  • Artifact 3 confirmed!

  • I believe Valve’s intention is to lay the foundation for third party devices, like how it went with Steam Deck. Their business model is to open up their storefront to more people - not to sell hardware.

    If that’s the case, then Steam Machine will have little effect on indie development.

  • This probably means we’re soon going to see third party gaming laptops with SteamOS preinstalled in electronics stores.

  • It would be weird if they announced a Linux console along with a VR headset, and not have the VR headset be compatible with the console. It’s most certainly going to be Linux compatible.

  • Buy European @feddit.uk

    Decrease in sales of USA goods in Swedish liquor monopoly (Swedish article)

    www.svt.se /nyheter/snabbkollen/ras-for-usa-varor-pa-systembolaget
  • Technology @beehaw.org

    Brits can get around Discord's age verification thanks to Death Stranding's photo mode, bypassing the measure introduced with the UK's Online Safety Act. We tried it and it works—thanks, Kojima

    www.pcgamer.com /hardware/brits-can-get-around-discords-age-verification-thanks-to-death-strandings-photo-mode-bypassing-the-measure-introduced-with-the-uks-online-safety-act-we-tried-it-and-it-works-thanks-kojima/