Not really sure how I feel about Temple yet. I love the design (glam rocker with a flamethrower guitar probably would’ve been my hyperfixation like 15 years ago), but it really feels like Arcane Hot Shot was designed specifically for this frame, and I’m not too happy about Temporal Archimedea’s timegated progression.
To expand on the metronomic clunkiness of the Backbeat mechanic that other people have mentioned already, it introduces an extra latency in the gameplay loop. Normally it goes something like: see enemy > aim > cast. With Backbeat, now it’s: see enemy > aim > delay until next Backbeat window > cast. So optimal gameplay essentially forces you to quantize your casts to the hard-coded Backbeat frequency. The most obvious brute-force solution to this is to simply Always Be Casting on the Backbeat, but that feels profoundly dumb.
I recently took Citrine to EDA after a long period of dust collection and was pleasantly surprised by how well she aged.
My main gripes: