Not to mention generally enterprise devs aren’t beholden to public launch dates set externally by publishers and therefore end up burning out really fast trying to make a deliverable happen. Not saying that doesn’t happen elsewhere in software, but it’s really common in the games industry
I forget where I read it, but cats are likely to eat you way faster. The dog, if it has a good bond, still will for survival, but feel bad about it and wait until it is starving. The cat is like "well, you're meat now, don't want to waste that"
Yeah pretty sure the real point they're saying this now is so that ICE can black bag people with a real ID not carrying their passport. Only a matter of time until that can't be verified too.
Well the Republican way is carrying the baby to term so that it becomes more meat for the machine, we need those disposable workers and consumption machines, not supporting the parents or baby after it’s born is part of the point
Also this is teams and teams of people, from different nations, organizations, all working on his messaging. Don’t for a second forget this is dark enlightenment, heritage foundation, maybe Russia too, he’s a puppet and someone put in his place from that same group of mixed but related goals will be either the same or worse
Yeah the idea that Disney wasn't already building their own AI shit to just pump out trash content, especially to improve costs on voice acting and render farms is pretty wild. What's happened at this point is
They're worried about the bubble collapse, when a ceiling is reached that there's no way this is more profitable
They don't have the time/money to fund bigger and and bigger server farms in an increasingly competitive space and it's cheaper to just align with OpenAI for now.
They're hoping when number 1 happens they just scoop up number 2. People will stop using AI for their daily life stuff. People won't stop taking their kids to see the lion king 9 or whatever
Or even just a new DM in general. The whole thing is a group activity for mutual enjoyment. I ran a cyberpunk red campaign as the GM with 6 players for like a year, and it was my first time DM/GMing in general, and it was also a brand new system at the time. Everyone was very forgiving, lax and then serious in the story when it mattered. I certainly would have quit if people were assholes because my math wasn't there or I had to flip pages to figure out like fire damage calculations without having them bookmarked or whatever
Not to mention generally enterprise devs aren’t beholden to public launch dates set externally by publishers and therefore end up burning out really fast trying to make a deliverable happen. Not saying that doesn’t happen elsewhere in software, but it’s really common in the games industry