kadu

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Joined 1 year ago
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Cake day: September 18th, 2025

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  • kadutoGames@hexbear.netThis is so ass (DLSS 5)
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    16 days ago

    We mostly can not.

    We moved on to deferred rendering, which absolutely messed up our ability to use transparencies. Hair, grass, water effects, smoke, everything now must be dithered and flicker between frames then get reconstructed with those temporal filters.

    Of course, this doesn’t mean we need to use the AI nightmare filter shown, but indeed, we do need filters and weird interframe blending tricks.