

Don’t go in expecting any multi-player features at all though, this is firmly designed as a single-player experience. And, honestly, that works against it. The AI drivers are…quite often complete morons. Completely bunching up, smashing into each other in groups around some corners and so on. If you’re going to make a pure single-player racer, the AI needs to be better than this.
There’s a part of me that would be tempted to buy a Nintendo 64 if I ever found one, just for the authentic experience with Mario Kart 64, Goldeneye, and a few others.
The classic tracks usually vary some in newer versions of Mario Kart. Typically I’d say it doesn’t make a difference, mostly cosmetic, but sometimes it’s significant. SNES Rainbow Road is one I’d say is dramatically easier in the remakes, and I’ve seen comparisons showing wholesale changes on others to the extent they’re hardly even the same track. It mostly seems to impact the SNES and GBA tracks, though. Not as many real differences in tracks that were already 3D models.