• 13 Posts
  • 47 Comments
Joined 2 years ago
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Cake day: September 5th, 2023

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  • Partially. I think its fine to have that kind of thing. But not all the time. Bandits who are actually good people will avoid murder if possible. And while bad people can also have loved ones, that does not invalidate self defense.

    Just as you said: Self defense is not murder-hoboing. If we are talking murder-hoboing then we should apply that list to city guards and commoners, who are not meant to be fought.


  • I get you wanted to do it for fun, but you sound like a horrible player to have at the table. There is a social contract involved in playing DnD and while disagreements between party members are all fine, your character was basically hindering the other characters at every step (at least from what you described).

    While it has nothing to do with the first point: I also reject your interpretation of alignment. It’s (at least from how I see it) not that you choose an alignment and then build a character around it, but that you build a character and then classify them with the alignment that fits their actions best. I know that some classes require certain alignments but even then there are a multitude of different ways to go about that alignment.






  • You are aware that most of DnDs mechanics are focused on simulating fights? If you do not like that, you are maybe playing the wrong system. Beyond that, how are you totally useless in combat? All classes get combat-abilities in one way or another and are designed to be at least moderately useful.



  • I think you answered your rethorical question yourself: If it is not in the official books, it is not an official rule.

    And I would not say that they leave it vague. To quote the PHB: “To make an ability check, roll a d20 and add the relevant ability modifier. As with other d20 rolls, apply bonuses and penalties, and compare the total to the De. If the total equals or exceeds the DC, the ability check is a success […]. Otherwise, it’s a failure, which means the character or monster makes no progress toward the objective[…].” That does not leave much room for interpretation. It plainly say that if the exceed, then they succeed and if they don’t, than they fail. Yes they don’t make an explicit remark about critical results, but they don’t need to, because such a rule was never meant to exist in 5e aside attack rolls and death saves.

    Not to say that you can’t make it a rule at your table (same as with everything else), but there is still not much room for missunderstanding the official print.









  • I might inject, that this is a very drastic measure that some groups will find to be annoying. As long as they are actually debating constructively, then the example above isn’t even needed. If, as the comment says, the debate is going in circles, some groups can be brought back on track by simply telling them: “So guys… What are you going to do? Because you’ve been doing the same back and forth for half an hour now?”

    Not saying that you should not use the above method. Just saying that some players will find that to be an “extreme” solution. Instead, simply reminding them, that they should probably get to a result within the next five minutes can do.