I didn't want to dismiss it. For what I see, it's probably a really fun and complex strategy.
It's just that retro board games are on a whole another level of "complex" and I doubt we will ever get close to with the modern stuff.
For TCS - you have literally control of around hundred of space ships that each can hold many sub-spaceships, crew, tanks, etc. and you control each and every weapon.
Sadly, Trillion Credit Squadron does nothing whatsoever to make it simpler for the math-impaired to build and battle starships. Indeed, the TCS includes among its recommended materials "calculators or adding machines" and even suggests the use of programming a home computer "to handle much of the tedium of the design process
Imagine, having a programming skills was almost a requirement to play and compete in this game.
I've looked it up and anyone calling this "the most complex ..." clearly have never played 80s board games e.g.
The Campaign for North Africa (takes more than 1000 hours to finish)
If you are me, there is no brain space for remembering new commands. I can already barely hold on to few dozens that I use often.
And occasionally when I need "that one that does that niche thing... how was it?" program - I just sit there sifting through logs for couple minutes.
Today it was od (tbh it's od almost half the time; not really the best name to memorize (I really need to make a note or something, so I stop forgetting it, lol))
Also, for this reason I went to great lengths to keep my ~/.zsh_history protected from being randomly deleted/overwritten by mistake, as it happened a couple of times. Currently it's sitting at around 30_000 lines, oldest command is 2 years old.
https://doc.rust-lang.org/nomicon/races.html
I know that it was unsafe block in this CVE, but the irony of the situation is funny.