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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • I’ve said this before, but Factorio is genuinely the only thing that has made me lose track of time before. When I’m goofing off into the wee hours of the night, normally I have a vague sense of time passing. I won’t know what time it is, but I’ll know that it’s late and I should probably stop whatever it is I’m doing (and won’t). And then I’ll look at the clock and it’s 2am-- late, but not surprising.

    But then came Factorio. This was when I first started playing, around the time I just started making black science packs. I was refitting my bases to work with laser turrets, and making minor modifications here and there like upgrading from 2 saturated belts of iron to 4 and such. Nothing major. I’d just do these things, maybe an hour or two, and head to bed. So you can imagine my surprise when I look at the clock and it was 5:30 AM. I was baffled; I had no idea I’d spent that long modifying my base. Like 7 hours straight, no breaks. And then the exhaustion hit, and I saved and went immediately to bed.

    Cracktorio man, the addiction is real.









  • I think it falls into the same pitfalls as most super niche communities, like a lot of subreddits did.

    For example, the shaving subreddit (/r/wicked_edge I think?). Its mission statement was to introduce people to cleaner, safer, and more efficient shaving methods. And for the most part, with all of its resources and wikis, it successfully did it. But if you choose to stay after you’ve made your informed purchases, the posts were mostly braggarts showing off their latest hundreds-of-dollars handles, supreme razor blades, brushes made from actual gold, that sort of thing. My point is, the average person (by my guess, like 90% of people going to the site) gets the information they need and then never participate in the community again. But those who stay are those who really want to stay– people who are most likely to brag and boast. So over time, it falls more and more into plain old dick measuring contests.

    This obviously isn’t true of all communities, but I think it’s a common pitfall for a lot of them. I can imagine privacy is very similar: take all the steps you can to learn to protect your privacy, and then… you’re good, for the most part.


  • If I were to guess, OP was a part of a different plan before and is switching to a new one. I think family plans are cheaper overall if you max out the number of people and everyone contributes, so families or groups of friends all link their accounts and pay fair shares? (EG: Nintendo online is $20/yr, but $40/yr for a family plan up to 8 accounts. If you get 8 friends together, that’s $5 per person, significantly cheaper than $20.)

    So if I’m understanding the plan and reading the error correctly, I believe OP was on one family plan and wanted to change their family to a different set of accounts, and Google said no. Which is indeed shitty, but it’s likely buried in their fine print somewhere (which doesn’t make it any less shitty).

    Or maybe OP wasn’t even a part of a family plan to begin with. OP, feel free to correct me.


  • HOLY FUCK I AM SO FUCKING HARD

    …small concern though: I currently use the rail planner a lot, usually to map out how I want my outposts to look at long distances. If the rail planner, particularly shift + click, is actively looking for rails to snap to, I hope it won’t greedily try to snap to rails I don’t want it to. I’m sure the devs already have this considered, but I just want to make sure that if I have multi-layer train crossings, and I’m trying to plan them out before I actually build them, that I’m able to path out rails behind an elevated rail without the rail planner assuming I want the rail to connect to the elevated rail. I hope that won’t be an annoying issue.