Steam provides a cloud service. Not dissimilar to other subscription-based services. Had they been using AWS, they would also have been affected by the outage, resulting in Steam also being mentioned in the headline. So it's just as relevant as the others.
you'll never own a piece of software by buying it in a video game store.
Sure, I'm both granted a license on both Steam or GOG, but the crucial difference is still about offline access. If GOG stopped existing tomorrow, I'd still be able to install, and play, all my GOG games. The same cannot be said for Steam. Which one, then, grants the most ownership? License or no license.
It IS a scam since a lot of subscription services do not make it clear that the buyer is only granted limited access, and not ownership of the product.
Just last year, due to legal reasons, Steam placed a notice on their cart page stating that purchases only grant a license—much to the surprise of some Steam users. Steam has been around for 20+ years, and it took a piece of legislation to force the company to inform their buyers of this very important fact. It is clear that they would rather have misinformed customers, much like in a scam.
What's even funnier are the people who spend lots of money on subscription services to own nothing. This outage just demonstrates who really owns their purchases.
Everyone should have this mindset regarding their data. I always say to my friends and family, "If you like it, download it.". The internet is always changing and that piece of media that you like can be moved, deleted, or blocked at any time.
If you have a Linux server, you can try partitioning your drive using LVM. You can prevent services from consuming all disk space by giving each one their own logical volume.
I think the Forgejo project should be given some leniency when it comes to the development of its federation. After all, no other software forge has achieved such a feat as of this date, not even the likes of Gitlab.
The good news is that we don't have to wait for Forgejo federation. We already have software, such as Lemmy, that can supplement as a federated discussion and issue board. To maintain an audit trail, just cross-reference between Forgejo issues and Lemmy posts as needed.
Yeah, you're right. I should start now instead of waiting for popularity to kick in (if ever). I've begun to create one community, per project, on my Lemmy instance.
I'm open to the idea of using Lemmy for discussions, and feature requests, for my open-source software projects. My projects are on a self-hosted Forgejo instance and Forgejo currently lacks a discussion feature. But, unfortunately, none of my projects are popular enough to deserve a discussion board. 😭
I updated my MinIO instance yesterday only to find that many features have been removed (such as SSO). Of course, this is a move to force users to pay for a license.
I will wait it out to see if a fork happens so I can switch to that. If not, then I'll switch to Garage.
You can try out Peer Calls. It's a peer-to-peer video and text chat that uses WebRTC, and is very lightweight. You can either use the flagship instance or self-host your own. One of the disadvantages is that text messages are not stored and are lost when the chat room is closed.
Steam provides a cloud service. Not dissimilar to other subscription-based services. Had they been using AWS, they would also have been affected by the outage, resulting in Steam also being mentioned in the headline. So it's just as relevant as the others.
Sure, I'm both granted a license on both Steam or GOG, but the crucial difference is still about offline access. If GOG stopped existing tomorrow, I'd still be able to install, and play, all my GOG games. The same cannot be said for Steam. Which one, then, grants the most ownership? License or no license.